Replace growler mesh with a lod setup

This commit is contained in:
stilobique-i7
2021-05-24 23:53:23 +02:00
parent 3da68d1af0
commit 3b6a70596e
15 changed files with 2519 additions and 212 deletions
+4 -13
View File
@@ -2,13 +2,13 @@
[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.gd" type="Script" id=2]
[ext_resource path="res://assets/props/growler/sm_growler.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/props/candle/sm_candlestick.mesh" type="ArrayMesh" id=4]
[ext_resource path="res://assets/props/rock floor/materials/MA_rock_floor.material" type="Material" id=5]
[ext_resource path="res://assets/props/stool b/sm_stool_b.mesh" type="ArrayMesh" id=6]
[ext_resource path="res://assets/props/godet/sm_godet.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/materials/gray.tres" type="Material" id=8]
[ext_resource path="res://assets/props/candle/sm_candle_b.mesh" type="ArrayMesh" id=9]
[ext_resource path="res://assets/props/growler/sm_growler.mesh" type="ArrayMesh" id=10]
[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture" id=11]
[ext_resource path="res://assets/props/rock floor/floor_lib.meshlib" type="MeshLibrary" id=12]
[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=14]
@@ -321,11 +321,8 @@ omni_attenuation = 1.23114
[node name="sm_table_right" parent="." instance=ExtResource( 18 )]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -2.1664, 0.0295653, -2.02667 )
[node name="sm_growler2" type="MeshInstance" parent="sm_table_right"]
[node name="sm_growler" parent="sm_table_right" instance=ExtResource( 3 )]
transform = Transform( 0.428226, 0, -0.903672, 0, 1, 0, 0.903672, 0, 0.428226, 0.260903, 0.870654, 0.24329 )
use_in_baked_light = true
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_godet" parent="sm_table_right" instance=ExtResource( 7 )]
transform = Transform( 0.869771, 0, 0.493456, 0, 1, 0, -0.493456, 0, 0.869771, 0.124432, 0.85553, -0.0287701 )
@@ -339,11 +336,8 @@ transform = Transform( -0.236782, -0.0445638, 0.970541, -0.0267146, 0.998868, 0.
[node name="sm_table_left" parent="." instance=ExtResource( 18 )]
transform = Transform( -0.958482, 0, -0.285153, 0, 1, 0, 0.285153, 0, -0.958482, -2.60247, 0.0491341, 2.15903 )
[node name="sm_growler2" type="MeshInstance" parent="sm_table_left"]
[node name="sm_growler" parent="sm_table_left" instance=ExtResource( 3 )]
transform = Transform( -0.958482, 0, 0.285153, 0, 1, 0, -0.285153, 0, -0.958482, 0.179069, 0.843493, 2.38419e-07 )
use_in_baked_light = true
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_godet" parent="sm_table_left" instance=ExtResource( 7 )]
transform = Transform( -0.958482, 0.0116327, 0.284916, 0, 0.999168, -0.0407945, -0.285153, -0.0391008, -0.957684, 0.00593543, 0.863228, 0.188563 )
@@ -448,11 +442,8 @@ transform = Transform( 0.886172, -0.463214, 0.0114893, -0.0309068, -0.0343508, 0
[node name="sm_godet4" parent="Main Scene Props" instance=ExtResource( 7 )]
transform = Transform( 0.690251, 0, 0.72357, 0, 1, 0, -0.72357, 0, 0.690251, -0.333186, 0.901657, 0.177792 )
[node name="sm_growler2" type="MeshInstance" parent="Main Scene Props"]
[node name="sm_growler" parent="Main Scene Props" instance=ExtResource( 3 )]
transform = Transform( 0.0876426, 0, -0.996152, 0, 1, 0, 0.996152, 0, 0.0876426, -0.316595, 0.905106, -0.0726386 )
use_in_baked_light = true
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_parchment" parent="Main Scene Props" instance=ExtResource( 15 )]
transform = Transform( 0.796076, 0.00917861, -0.605127, 0, 0.999885, 0.0151663, 0.605197, -0.0120736, 0.795984, 0.543303, 0.962739, 0.755265 )