From 3c8c500035d729eecf1be334b9f22b1ae4a03da0 Mon Sep 17 00:00:00 2001 From: VAILLANT Jeremy Date: Thu, 13 May 2021 20:10:43 +0200 Subject: [PATCH] Fix translations --- scenes/main.gd | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/scenes/main.gd b/scenes/main.gd index 39cb207..87e055a 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -9,9 +9,7 @@ var current_scene = null var value_old = Vector2(0, 0) func _ready(): - $Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES") - $Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS") - $Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT") + _translation() # Quit the game func _on_Quit_pressed(): @@ -30,6 +28,11 @@ func _on_New_pressed(): add_child(current_scene) ## PRIVATE +func _translation(): + $Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES") + $Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS") + $Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT") + func _prepare_change_scene(): if (current_scene != null): remove_child(current_scene)