Props godet, make all LOD and update scene with this new object
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@@ -2,10 +2,10 @@
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[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://scenes/levels/warcraft/WarCraft.gd" type="Script" id=2]
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[ext_resource path="res://assets/props/godet/sm_godet.mesh" type="ArrayMesh" id=3]
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[ext_resource path="res://assets/props/candle/sm_candlestick.mesh" type="ArrayMesh" id=4]
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[ext_resource path="res://assets/props/rock floor/materials/MA_rock_floor.material" type="Material" id=5]
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[ext_resource path="res://assets/props/stool b/sm_stool_b.mesh" type="ArrayMesh" id=6]
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[ext_resource path="res://assets/props/godet/sm_godet.tscn" type="PackedScene" id=7]
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[ext_resource path="res://assets/materials/gray.tres" type="Material" id=8]
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[ext_resource path="res://assets/props/candle/sm_candle_b.mesh" type="ArrayMesh" id=9]
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[ext_resource path="res://assets/props/growler/sm_growler.mesh" type="ArrayMesh" id=10]
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@@ -327,23 +327,14 @@ use_in_baked_light = true
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mesh = ExtResource( 10 )
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material/0 = null
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[node name="sm_godet3" type="MeshInstance" parent="sm_table_right"]
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[node name="sm_godet" parent="sm_table_right" instance=ExtResource( 7 )]
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transform = Transform( 0.869771, 0, 0.493456, 0, 1, 0, -0.493456, 0, 0.869771, 0.124432, 0.85553, -0.0287701 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet4" type="MeshInstance" parent="sm_table_right"]
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[node name="sm_godet3" parent="sm_table_right" instance=ExtResource( 7 )]
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transform = Transform( 0.979508, 0.200153, 0.0224678, -0.0198889, -0.0148863, 0.999692, 0.200426, -0.979652, -0.0106004, 0.511135, 0.919194, 0.249402 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet2" type="MeshInstance" parent="sm_table_right"]
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[node name="sm_godet4" parent="sm_table_right" instance=ExtResource( 7 )]
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transform = Transform( -0.236782, -0.0445638, 0.970541, -0.0267146, 0.998868, 0.039347, -0.971196, -0.0166109, -0.237705, 0.291596, 0.864092, -0.00375021 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_table_left" parent="." instance=ExtResource( 18 )]
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transform = Transform( -0.958482, 0, -0.285153, 0, 1, 0, 0.285153, 0, -0.958482, -2.60247, 0.0491341, 2.15903 )
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@@ -354,17 +345,11 @@ use_in_baked_light = true
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mesh = ExtResource( 10 )
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material/0 = null
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[node name="sm_godet2" type="MeshInstance" parent="sm_table_left"]
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transform = Transform( -0.958482, 0.0116327, 0.284916, 0, 0.999168, -0.0407945, -0.285153, -0.0391008, -0.957684, 0.0057888, 0.850618, 0.189056 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet" parent="sm_table_left" instance=ExtResource( 7 )]
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transform = Transform( -0.958482, 0.0116327, 0.284916, 0, 0.999168, -0.0407945, -0.285153, -0.0391008, -0.957684, 0.00593543, 0.863228, 0.188563 )
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[node name="sm_godet3" type="MeshInstance" parent="sm_table_left"]
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transform = Transform( -0.958482, -0.0136413, 0.284827, 0, 0.998855, 0.0478387, -0.285153, 0.0458525, -0.957385, 0.102124, 0.837641, -0.25378 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet2" parent="sm_table_left" instance=ExtResource( 7 )]
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transform = Transform( -0.958482, -0.0136413, 0.284827, 0, 0.998855, 0.0478387, -0.285153, 0.0458525, -0.957385, 0.101907, 0.853583, -0.253049 )
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[node name="Main Scene Props" type="Spatial" parent="."]
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@@ -448,35 +433,20 @@ transform = Transform( 0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, 0.5, 0.0106606,
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[node name="sm_book" parent="Main Scene Props/sm_book3" instance=ExtResource( 46 )]
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transform = Transform( 0.992026, 0, 0.592682, 0, 1.15559, 0, -0.592682, 0, 0.992026, -0.000832617, 0.0791223, -0.012241 )
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[node name="sm_godet2" type="MeshInstance" parent="Main Scene Props"]
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[node name="sm_godet" parent="Main Scene Props" instance=ExtResource( 7 )]
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transform = Transform( 0.875311, 0.480987, 0.0498184, 0.0206958, 0.0656668, -0.997627, -0.483117, 0.874265, 0.0475244, -0.191043, 0.95253, 0.11484 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet6" type="MeshInstance" parent="Main Scene Props"]
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[node name="sm_godet2" parent="Main Scene Props" instance=ExtResource( 7 )]
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transform = Transform( 0.706057, 0, -0.708155, 0, 1, 0, 0.708155, 0, 0.706057, -0.112722, 0.901657, 0.00149509 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet5" type="MeshInstance" parent="Main Scene Props"]
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[node name="sm_godet6" parent="Main Scene Props" instance=ExtResource( 7 )]
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transform = Transform( 0.757895, 0, 0.652376, 0, 1, 0, -0.652376, 0, 0.757895, -0.28474, 0.905096, 0.78228 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet4" type="MeshInstance" parent="Main Scene Props"]
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[node name="sm_godet5" parent="Main Scene Props" instance=ExtResource( 7 )]
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transform = Transform( 0.886172, -0.463214, 0.0114893, -0.0309068, -0.0343508, 0.998932, -0.462324, -0.885581, -0.0447572, -0.0861932, 0.982616, 0.742759 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_godet3" type="MeshInstance" parent="Main Scene Props"]
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[node name="sm_godet4" parent="Main Scene Props" instance=ExtResource( 7 )]
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transform = Transform( 0.690251, 0, 0.72357, 0, 1, 0, -0.72357, 0, 0.690251, -0.333186, 0.901657, 0.177792 )
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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[node name="sm_growler2" type="MeshInstance" parent="Main Scene Props"]
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transform = Transform( 0.0876426, 0, -0.996152, 0, 1, 0, 0.996152, 0, 0.0876426, -0.316595, 0.905106, -0.0726386 )
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