Replace scene about by settings
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+6
-8
@@ -1,6 +1,6 @@
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extends Node
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export (PackedScene) var about = load("res://scenes/UI/About.tscn")
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export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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const max_diff = 0.08
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@@ -9,20 +9,18 @@ var current_scene = null
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var value_old = Vector2(0, 0)
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func _ready():
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print(tr("MESSAGE_READY"))
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$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
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$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
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$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
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$Grid/Menu/Action/Puzzles.text = tr("MAIN_BUTTON_PUZZLES")
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$Grid/Menu/Action/Settings.text = tr("MAIN_BUTTON_SETTINGS")
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$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
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# Quit the game
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func _on_Quit_pressed():
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get_tree().quit(0)
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# Load scene about
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func _on_About_pressed():
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# Load scene settings
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func _on_Settings_pressed():
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_prepare_change_scene()
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current_scene = about.instance()
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current_scene = settings.instance()
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add_child(current_scene)
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# Load scene for select game
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