Add ambiant sound level warcraft
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@@ -4,25 +4,32 @@ export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectList
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export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn")
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export (PackedScene) var object_last = load("res://scenes/UI/list_ho/ObjectListLast.tscn")
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onready var label_id = null
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onready var last_btn = null
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func _ready():
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print(meshes)
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_display_hud_menu()
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_play_ambiant_sound()
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func _display_hud_menu():
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var counter = 0
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var scene = null
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var label_id = null
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for key in meshes:
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scene = meshes[key]
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_create_button_info(scene, counter)
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_create_button_info(scene, counter, label_id)
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label_id = scene.label_id()
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counter = +1
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func _play_ambiant_sound():
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$AmbiantSound.play()
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# Back to main scene
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func _on_TextureButton_pressed():
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print("[levels#_on_TextureButton_pressed] quit to menu")
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Global.goto_scene("res://scenes/main.tscn")
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func _create_button_info(scene, counter):
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func _create_button_info(scene, counter, label_id):
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var btn = null
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if counter == 0:
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@@ -36,7 +43,6 @@ func _create_button_info(scene, counter):
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print("[warCraft#_create_button_info] ["+String(counter)+"] use standar")
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if label_id != null and label_id == scene.label_id():
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# $ListObjects/ListContainer.add_child(btn)
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last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " X")
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else:
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$ListObjects/ListContainer.add_child(btn)
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