Make lightmap with table and clear book scene items

This commit is contained in:
stilobique-i7
2021-05-24 15:26:30 +02:00
parent a79a2ef687
commit 5c9269f2e2
5 changed files with 36 additions and 62 deletions
+1 -16
View File
@@ -1,8 +1,6 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/props/book/sm_book_lod0.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://assets/props/book/sm_book_lod1.mesh" type="ArrayMesh" id=2]
[ext_resource path="res://assets/props/book/sm_book_lod2.mesh" type="ArrayMesh" id=3]
[sub_resource type="GDScript" id=1]
script/source = "# Copyright © 2020 Hugo Locurcio and contributors - MIT License
@@ -100,20 +98,7 @@ lod_0_max_distance = 1.0
lod_1_max_distance = 5.0
lod_2_max_distance = 10.0
[node name="sm_book-lod0" type="MeshInstance" parent="."]
use_in_baked_light = true
mesh = ExtResource( 1 )
material/0 = null
[node name="sm_book-lod1" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00205189, 0, -0.0098635 )
visible = false
use_in_baked_light = true
mesh = ExtResource( 2 )
material/0 = null
[node name="sm_book-lod2" type="MeshInstance" parent="."]
visible = false
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null