Make lightmap with table and clear book scene items
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@@ -1,8 +1,6 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/props/book/sm_book_lod0.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://assets/props/book/sm_book_lod1.mesh" type="ArrayMesh" id=2]
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[ext_resource path="res://assets/props/book/sm_book_lod2.mesh" type="ArrayMesh" id=3]
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[sub_resource type="GDScript" id=1]
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script/source = "# Copyright © 2020 Hugo Locurcio and contributors - MIT License
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@@ -100,20 +98,7 @@ lod_0_max_distance = 1.0
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lod_1_max_distance = 5.0
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lod_2_max_distance = 10.0
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[node name="sm_book-lod0" type="MeshInstance" parent="."]
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use_in_baked_light = true
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mesh = ExtResource( 1 )
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material/0 = null
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[node name="sm_book-lod1" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00205189, 0, -0.0098635 )
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visible = false
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use_in_baked_light = true
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mesh = ExtResource( 2 )
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material/0 = null
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[node name="sm_book-lod2" type="MeshInstance" parent="."]
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visible = false
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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