Make lightmap with table and clear book scene items

This commit is contained in:
stilobique-i7
2021-05-24 15:26:30 +02:00
parent a79a2ef687
commit 5c9269f2e2
5 changed files with 36 additions and 62 deletions
Binary file not shown.
+1 -1
View File
@@ -21,4 +21,4 @@ flags/filter=true
flags/mipmaps=false
flags/srgb=false
slices/horizontal=1
slices/vertical=2
slices/vertical=1
Binary file not shown.
+34 -45
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=64 format=2]
[gd_scene load_steps=63 format=2]
[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.gd" type="Script" id=2]
@@ -11,14 +11,13 @@
[ext_resource path="res://assets/props/candle/sm_candle_b.mesh" type="ArrayMesh" id=9]
[ext_resource path="res://assets/props/growler/sm_growler.mesh" type="ArrayMesh" id=10]
[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture" id=11]
[ext_resource path="res://assets/props/table/sm_table.mesh" type="ArrayMesh" id=12]
[ext_resource path="res://assets/props/parchment/sm_wood_parchment.mesh" type="ArrayMesh" id=13]
[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=14]
[ext_resource path="res://assets/props/rock floor/ground_library.tres" type="MeshLibrary" id=15]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.lmbake" type="BakedLightmapData" id=16]
[ext_resource path="res://assets/props/candle/sm_candle_d.mesh" type="ArrayMesh" id=17]
[ext_resource path="res://assets/props/table/sm_table.tscn" type="PackedScene" id=18]
[ext_resource path="res://assets/props/dagger/materials/MA_dagger.material" type="Material" id=19]
[ext_resource path="res://assets/props/misc/sm_gabarit_male.mesh" type="ArrayMesh" id=20]
[ext_resource path="res://assets/props/weapon gun/sm_weapon_gun.mesh" type="ArrayMesh" id=21]
[ext_resource path="res://assets/props/apple/sm_apple.mesh" type="ArrayMesh" id=22]
[ext_resource path="res://assets/props/pinte beer/sm_pinte_beer.mesh" type="ArrayMesh" id=23]
@@ -165,11 +164,6 @@ bounces = 5
environment_mode = 1
light_data = ExtResource( 16 )
[node name="ReflectionProbe" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.71675, 2.18642, 0 )
extents = Vector3( 2.92656, 2.46071, 3.08519 )
origin_offset = Vector3( -1.59863, 0, 0 )
[node name="Main Camera" type="Camera" parent="."]
transform = Transform( 0.160708, -0.25632, 0.953138, 0, 0.96569, 0.259696, -0.987002, -0.0417352, 0.155194, 1.84336, 1.66169, 0.663199 )
environment = SubResource( 2 )
@@ -182,6 +176,7 @@ __meta__ = {
[node name="Red Color Left" type="SpotLight" parent="Lighting"]
transform = Transform( 0.949107, 0.151161, -0.276307, 0, 0.877297, 0.479948, 0.314953, -0.455522, 0.832649, -4.0515, 2.45338, 4.26157 )
visible = false
light_color = Color( 0.643137, 0.109804, 0.152941, 1 )
light_energy = 11.3
light_specular = 1.0
@@ -196,6 +191,7 @@ spot_angle = 31.2
[node name="Red Color Left2" type="SpotLight" parent="Lighting"]
transform = Transform( 0.80562, 0.042778, 0.590886, -0.18969, 0.963507, 0.18887, -0.561244, -0.264243, 0.784335, 0.631187, 2.3448, 4.15934 )
visible = false
light_color = Color( 0.643137, 0.109804, 0.152941, 1 )
light_energy = 0.4
light_bake_mode = 2
@@ -211,6 +207,7 @@ environment = SubResource( 3 )
[node name="Blue Color Right" type="SpotLight" parent="Lighting"]
transform = Transform( -0.994228, 0.0863279, -0.0637094, 0.0626716, 0.949248, 0.308222, 0.0870842, 0.302451, -0.949179, -4.00108, 2.13555, -5.73587 )
visible = false
light_color = Color( 0.501961, 0.529412, 1, 1 )
light_energy = 4.0
light_bake_mode = 2
@@ -223,6 +220,7 @@ spot_angle = 29.7
[node name="Blue Color Right2" type="SpotLight" parent="Lighting"]
transform = Transform( -0.596615, 0.0976924, 0.79656, 0.0626716, 0.995204, -0.0751143, -0.800077, 0.00510741, -0.599875, -0.159195, 1.47445, -4.78163 )
visible = false
light_color = Color( 0.501961, 0.529412, 1, 1 )
light_energy = 32.0
light_bake_mode = 2
@@ -311,6 +309,7 @@ material/0 = null
[node name="FireplaceLight" type="OmniLight" parent="Building/sm_fireplace"]
transform = Transform( 0.173304, -0.0109248, -0.984808, 0.0629123, 0.998019, -1.78701e-07, 0.982857, -0.0619565, 0.173648, 0.00967455, 0.654315, 0.510273 )
visible = false
light_color = Color( 0.960784, 0.611765, 0.00784314, 1 )
light_energy = 1.4
light_indirect_energy = 1.4
@@ -320,56 +319,50 @@ editor_only = true
omni_range = 1.8
omni_attenuation = 1.23114
[node name="table right" type="MeshInstance" parent="."]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -2.04193, 0.815994, -1.9022 )
use_in_baked_light = true
mesh = ExtResource( 12 )
material/0 = null
[node name="sm_table_right" parent="." instance=ExtResource( 18 )]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -2.1664, 0.0295653, -2.02667 )
[node name="sm_growler2" type="MeshInstance" parent="table right"]
transform = Transform( 0.428226, 0, -0.903672, 0, 1, 0, 0.903672, 0, 0.428226, 0.0848827, 0.0842252, 0.24329 )
[node name="sm_growler2" type="MeshInstance" parent="sm_table_right"]
transform = Transform( 0.428226, 0, -0.903672, 0, 1, 0, 0.903672, 0, 0.428226, 0.260903, 0.870654, 0.24329 )
use_in_baked_light = true
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_godet3" type="MeshInstance" parent="table right"]
transform = Transform( 0.869771, 0, 0.493456, 0, 1, 0, -0.493456, 0, 0.869771, -0.0515881, 0.0691012, -0.0287701 )
[node name="sm_godet3" type="MeshInstance" parent="sm_table_right"]
transform = Transform( 0.869771, 0, 0.493456, 0, 1, 0, -0.493456, 0, 0.869771, 0.124432, 0.85553, -0.0287701 )
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null
[node name="sm_godet4" type="MeshInstance" parent="table right"]
transform = Transform( 0.979508, 0.200153, 0.0224678, -0.0198889, -0.0148863, 0.999692, 0.200426, -0.979652, -0.0106004, 0.335115, 0.132765, 0.249402 )
[node name="sm_godet4" type="MeshInstance" parent="sm_table_right"]
transform = Transform( 0.979508, 0.200153, 0.0224678, -0.0198889, -0.0148863, 0.999692, 0.200426, -0.979652, -0.0106004, 0.511135, 0.919194, 0.249402 )
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null
[node name="sm_godet2" type="MeshInstance" parent="table right"]
transform = Transform( -0.236782, -0.0445638, 0.970541, -0.0267146, 0.998868, 0.039347, -0.971196, -0.0166109, -0.237705, 0.115576, 0.0776632, -0.00375021 )
[node name="sm_godet2" type="MeshInstance" parent="sm_table_right"]
transform = Transform( -0.236782, -0.0445638, 0.970541, -0.0267146, 0.998868, 0.039347, -0.971196, -0.0166109, -0.237705, 0.291596, 0.864092, -0.00375021 )
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null
[node name="table left" type="MeshInstance" parent="."]
transform = Transform( -0.958482, 0, -0.285153, 0, 1, 0, 0.285153, 0, -0.958482, -2.7741, 0.826797, 2.21009 )
use_in_baked_light = true
mesh = ExtResource( 12 )
material/0 = null
[node name="sm_table_left" parent="." instance=ExtResource( 18 )]
transform = Transform( -0.958482, 0, -0.285153, 0, 1, 0, 0.285153, 0, -0.958482, -2.60247, 0.0491341, 2.15903 )
[node name="sm_growler2" type="MeshInstance" parent="table left"]
transform = Transform( -0.958482, 0, 0.285153, 0, 1, 0, -0.285153, 0, -0.958482, 0, 0.0658306, 0 )
[node name="sm_growler2" type="MeshInstance" parent="sm_table_left"]
transform = Transform( -0.958482, 0, 0.285153, 0, 1, 0, -0.285153, 0, -0.958482, 0.179069, 0.843493, 2.38419e-07 )
use_in_baked_light = true
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_godet2" type="MeshInstance" parent="table left"]
transform = Transform( -0.958482, 0.0116327, 0.284916, 0, 0.999168, -0.0407945, -0.285153, -0.0391008, -0.957684, -0.17328, 0.0729555, 0.189056 )
[node name="sm_godet2" type="MeshInstance" parent="sm_table_left"]
transform = Transform( -0.958482, 0.0116327, 0.284916, 0, 0.999168, -0.0407945, -0.285153, -0.0391008, -0.957684, 0.0057888, 0.850618, 0.189056 )
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null
[node name="sm_godet3" type="MeshInstance" parent="table left"]
transform = Transform( -0.958482, -0.0136413, 0.284827, 0, 0.998855, 0.0478387, -0.285153, 0.0458525, -0.957385, -0.0769451, 0.0599785, -0.25378 )
[node name="sm_godet3" type="MeshInstance" parent="sm_table_left"]
transform = Transform( -0.958482, -0.0136413, 0.284827, 0, 0.998855, 0.0478387, -0.285153, 0.0458525, -0.957385, 0.102124, 0.837641, -0.25378 )
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null
@@ -399,6 +392,7 @@ material/0 = null
[node name="OmniLight" type="OmniLight" parent="Main Scene Props/sm_book/sm_book2/sm_book3/sm_candlestick2/sm_candle_top2"]
transform = Transform( 0.578774, -3.72536e-09, -3.47774e-07, -3.72529e-09, 0.413993, -3.75217e-08, -1.15463e-13, 7.10543e-15, 0.578773, -0.00229338, 0.0614615, 2.98023e-08 )
visible = false
light_color = Color( 0.960784, 0.611765, 0.00784314, 1 )
light_energy = 12.0
light_indirect_energy = 1.4
@@ -407,11 +401,8 @@ editor_only = true
omni_range = 1.6
omni_attenuation = 2.73208
[node name="sm_table2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26978, 0.829484, 0.290515 )
use_in_baked_light = true
mesh = ExtResource( 12 )
material/0 = null
[node name="sm_table" parent="Main Scene Props" instance=ExtResource( 18 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0926853, 0.0400838, 0.290515 )
[node name="sm_stool_b2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( -0.232037, 0, -0.972707, 0, 1, 0, 0.972707, 0, -0.232037, -2.91873, 0.0130518, 0.702275 )
@@ -456,7 +447,7 @@ transform = Transform( 0.122577, 0.0288089, -0.992041, -0.0361233, 0.999045, 0.0
transform = Transform( 0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, 0.5, 0.0106606, 0.96499, 0.981535 )
[node name="sm_book" parent="Main Scene Props/sm_book3" instance=ExtResource( 46 )]
transform = Transform( 0.992026, 0, 0.592682, 0, 1.15559, 0, -0.592682, 0, 0.992026, -0.000832498, 0.0791223, -0.012241 )
transform = Transform( 0.992026, 0, 0.592682, 0, 1.15559, 0, -0.592682, 0, 0.992026, -0.000832617, 0.0791223, -0.012241 )
[node name="sm_godet2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( 0.875311, 0.480987, 0.0498184, 0.0206958, 0.0656668, -0.997627, -0.483117, 0.874265, 0.0475244, -0.191043, 0.95253, 0.11484 )
@@ -531,11 +522,6 @@ use_in_baked_light = true
mesh = ExtResource( 9 )
material/0 = null
[node name="sm_gabarit_male" type="MeshInstance" parent="."]
transform = Transform( 0.534795, 0, 0.844982, 0, 1, 0, -0.844982, 0, 0.534795, -4.02751, 0.0561329, -0.889434 )
mesh = ExtResource( 20 )
material/0 = ExtResource( 8 )
[node name="Hidden Objects Items" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.233905, 1.0296, -0.405055 )
collision_mask = 2
@@ -700,12 +686,13 @@ shape = SubResource( 15 )
[node name="golds" type="Spatial" parent="Hidden Objects Items"]
[node name="coin1" type="MeshInstance" parent="Hidden Objects Items/golds"]
transform = Transform( -0.958704, -0.0851446, 0.271362, -0.0825332, 0.996367, 0.0210433, -0.272167, -0.00222202, -0.962248, 0.234182, -0.0596957, 0.546686 )
transform = Transform( -0.958704, -0.0851446, 0.271362, -0.0825332, 0.996367, 0.0210433, -0.272167, -0.00222202, -0.962248, 0.215021, 0.00178671, 0.520763 )
use_in_baked_light = true
mesh = ExtResource( 30 )
material/0 = ExtResource( 38 )
[node name="Area" type="Area" parent="Hidden Objects Items/golds/coin1"]
transform = Transform( 1, -4.65661e-09, 0, 2.68919e-08, 1, 4.65661e-10, -1.19209e-07, -1.14087e-08, 1, -0.0781975, -0.0532835, -0.0615574 )
collision_mask = 2
[node name="CollisionShapeGold1" type="CollisionShape" parent="Hidden Objects Items/golds/coin1/Area"]
@@ -713,13 +700,14 @@ transform = Transform( 1, -4.65661e-08, 0, -1.38185e-07, 0.999999, 3.14321e-08,
shape = SubResource( 16 )
[node name="coin2" type="MeshInstance" parent="Hidden Objects Items/golds"]
transform = Transform( 0.250245, 2.79397e-09, -0.968183, 0.0456076, 0.99889, 0.0117882, 0.967108, -0.0471065, 0.249967, 0.752443, -0.0417374, 1.3694 )
transform = Transform( 0.250245, 2.79397e-09, -0.968183, 0.0456076, 0.99889, 0.0117882, 0.967108, -0.0471065, 0.249967, 0.752443, -0.000386238, 1.36745 )
layers = 3
use_in_baked_light = true
mesh = ExtResource( 30 )
material/0 = ExtResource( 37 )
[node name="Area" type="Area" parent="Hidden Objects Items/golds/coin2"]
transform = Transform( 1, -1.49012e-08, 0, 0, 1, 9.31323e-10, 1.49012e-08, -3.72529e-09, 1, -0.0553267, -0.0679173, -0.0739018 )
collision_mask = 2
[node name="CollisionShapeGold2" type="CollisionShape" parent="Hidden Objects Items/golds/coin2/Area"]
@@ -733,6 +721,7 @@ mesh = ExtResource( 30 )
material/0 = ExtResource( 32 )
[node name="Area" type="Area" parent="Hidden Objects Items/golds/coin3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0744205, -0.0795707, -0.040606 )
collision_mask = 2
[node name="CollisionShapeGold3" type="CollisionShape" parent="Hidden Objects Items/golds/coin3/Area"]