Fix gyroscope feature
This commit is contained in:
@@ -24,6 +24,11 @@ func goto_scene(path):
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wait_frames = 1
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wait_frames = 1
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func gyroscope_enabled():
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if Input.get_gyroscope():
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return true
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else:
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return false
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func _process(_delta):
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func _process(_delta):
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print("[global#_process]")
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print("[global#_process]")
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@@ -1,8 +1,9 @@
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extends Spatial
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extends Spatial
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const TIME_MAX = 3000 # msec
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const TIME_MAX = 3000 # msec
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const GYROSCOPE_MAX_DIFF = 0.1
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const GYROSCOPE_MAX_DIFF = 0.5
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const OFFSET_CAMERA = 0.12
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const OFFSET_CAMERA_MAX = 0.12
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const OFFSET_STEP_CHANGE = 0.01
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var gyroscope_value_old = Vector3(0, 0, 0)
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var gyroscope_value_old = Vector3(0, 0, 0)
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@@ -48,66 +49,63 @@ func _check_change_angle_camera():
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var camera = $"Main Camera"
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var camera = $"Main Camera"
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var gyroscope = Input.get_gyroscope()
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var gyroscope = Input.get_gyroscope()
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if camera.h_offset >= -OFFSET_CAMERA:
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if camera.h_offset >= -OFFSET_CAMERA_MAX:
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if _action_pressed("ui_left") or _gyroscope_changed_left(gyroscope):
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if _action_pressed("ui_left") or _action_gyroscope("left", gyroscope):
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# print("[warcraft#_ready] move camera angle to left")
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print("[warcraft#_ready] move camera angle to left")
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$"Main Camera".h_offset -= 0.01
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$"Main Camera".h_offset -= OFFSET_STEP_CHANGE
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if camera.h_offset <= OFFSET_CAMERA:
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if camera.h_offset <= OFFSET_CAMERA_MAX:
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if _action_pressed("ui_right") or _gyroscope_changed_right(gyroscope):
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if _action_pressed("ui_right") or _action_gyroscope("right", gyroscope):
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# print("[warcraft#_ready] move camera angle to right")
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print("[warcraft#_ready] move camera angle to right")
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$"Main Camera".h_offset += 0.01
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$"Main Camera".h_offset += OFFSET_STEP_CHANGE
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if camera.v_offset >= -OFFSET_CAMERA:
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if camera.v_offset >= -OFFSET_CAMERA_MAX:
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if _action_pressed("ui_down") or _gyroscope_changed_down(gyroscope):
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if _action_pressed("ui_down") or _action_gyroscope("down", gyroscope):
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# print("[warcraft#_ready] move camera angle to right")
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print("[warcraft#_ready] move camera angle to down")
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$"Main Camera".v_offset -= 0.01
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$"Main Camera".v_offset -= OFFSET_STEP_CHANGE
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if camera.v_offset <= OFFSET_CAMERA:
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if camera.v_offset <= OFFSET_CAMERA_MAX:
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if _action_pressed("ui_up") or _gyroscope_changed_up(gyroscope):
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if _action_pressed("ui_up") or _action_gyroscope("up", gyroscope):
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# print("[warcraft#_ready] move camera angle to right")
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print("[warcraft#_ready] move camera angle to up")
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$"Main Camera".v_offset += 0.01
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$"Main Camera".v_offset += OFFSET_STEP_CHANGE
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gyroscope_value_old = gyroscope
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gyroscope_value_old = gyroscope
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func _action_pressed(action):
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func _action_pressed(action):
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return Input.is_action_pressed(action)
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return Input.is_action_pressed(action)
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func _gyroscope_changed_left(gyroscope):
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func _action_gyroscope(action, gyroscope):
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if (gyroscope.y - gyroscope_value_old.y) > GYROSCOPE_MAX_DIFF:
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if Global.gyroscope_enabled():
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print("[warcraft#_ready] (left)")
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var expression = Expression.new()
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# print("[warcraft#_ready] "+String(gyroscope.y)+" (left ) y "+String(gyroscope.y)+" - y.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y))
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expression.parse("_gyroscope_changed_"+action+"(gyroscope)", ["gyroscope"])
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if expression.execute([gyroscope], self):
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return true
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return true
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else:
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else:
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return false
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return false
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else:
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return false
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func _gyroscope_changed_left(gyroscope):
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return (gyroscope.abs().y - gyroscope_value_old.abs().y) > GYROSCOPE_MAX_DIFF and \
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gyroscope.y < gyroscope_value_old.y
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func _gyroscope_changed_right(gyroscope):
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func _gyroscope_changed_right(gyroscope):
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if (gyroscope.y - gyroscope_value_old.y) > GYROSCOPE_MAX_DIFF and gyroscope.y > 0:
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return (gyroscope.abs().y - gyroscope_value_old.abs().y) > GYROSCOPE_MAX_DIFF and \
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print("[warcraft#_ready] (right)")
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gyroscope.y > gyroscope_value_old.y
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# print("[warcraft#_ready] "+String(gyroscope.y)+" (right) y "+String(gyroscope.y)+" - x.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y))
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return true
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else:
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return false
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func _gyroscope_changed_down(gyroscope):
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func _gyroscope_changed_down(gyroscope):
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if (gyroscope.z - gyroscope_value_old.z) > GYROSCOPE_MAX_DIFF or \
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return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
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(gyroscope.x - gyroscope_value_old.x) > GYROSCOPE_MAX_DIFF:
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gyroscope.z > gyroscope_value_old.z or \
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print("[warcraft#_ready] "+String(gyroscope.z)+"|| "+String(gyroscope.x)+" (down )")
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(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
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# print("[warcraft#_ready] (down)")
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gyroscope.x > gyroscope_value_old.x
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# print("[warcraft#_ready] (down) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x))
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return true
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else:
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return false
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func _gyroscope_changed_up(gyroscope):
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func _gyroscope_changed_up(gyroscope):
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if (gyroscope.z - gyroscope_value_old.z) > GYROSCOPE_MAX_DIFF and gyroscope.z > 0 or \
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return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
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(gyroscope.x - gyroscope_value_old.x) > GYROSCOPE_MAX_DIFF and gyroscope.x > 0 :
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gyroscope.z < gyroscope_value_old.z or \
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print("[warcraft#_ready] "+String(gyroscope.z)+"|| "+String(gyroscope.x)+" (up )")
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(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
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# print("[warcraft#_ready] (up ) ")
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gyroscope.x < gyroscope_value_old.x
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# print("[warcraft#_ready] (up) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x))
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return true
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else:
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return false
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func _notification(what):
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func _notification(what):
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# Notification for android back action
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# Notification for android back action
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@@ -122,7 +120,7 @@ func _quit_to_menu():
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Global.goto_scene("res://scenes/main.tscn")
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Global.goto_scene("res://scenes/main.tscn")
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# Event when user click/touch dagger
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# Event when user click/touch dagger
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func _on_dagger_input_event(camera, event, click_position, click_normal, shape_idx):
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func _on_dagger_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
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_initialize_mesh_ref("dagger", event)
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_initialize_mesh_ref("dagger", event)
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func _initialize_mesh_ref(meshInstance, event):
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func _initialize_mesh_ref(meshInstance, event):
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@@ -113,7 +113,7 @@ cell_center_y = false
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cell_center_z = false
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cell_center_z = false
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baked_meshes = [ SubResource( 2 ) ]
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baked_meshes = [ SubResource( 2 ) ]
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data = {
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data = {
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"cells": PoolIntArray( 0, 0, 536870915, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 3, 65535, 0, -1610612733, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, -1610612733, 65535, 1, 3, 0, 2, -1073741821, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, -1610612733, 65535, 2, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, -1073741821, 65533, 65534, 3, 65534, 65534, 536870915, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 536870915, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, -1610612733, 65533, 2, 3, 65534, 2, 3, 65535, 2, -1073741821, 0, 65534, 536870915, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, -1610612733, 65534, 65534, 3, 65535, 65534, -1073741821, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
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}
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}
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__meta__ = {
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__meta__ = {
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"_editor_clip_": 0,
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"_editor_clip_": 0,
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@@ -15,14 +15,6 @@ func _ready():
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$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
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$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
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$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
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$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
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func _process(delta):
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var gyroscope = Input.get_gyroscope().abs()
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var value = Vector2(gyroscope[0], gyroscope[1])
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if value[0] > value_old[0] + max_diff and value[1] > value_old[1] + max_diff:
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print("[main#_process] " + String(value))
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value_old = value
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# Quit the game
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# Quit the game
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func _on_Quit_pressed():
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func _on_Quit_pressed():
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get_tree().quit(0)
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get_tree().quit(0)
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