Fix gyroscope feature

This commit is contained in:
VAILLANT Jeremy
2021-05-13 13:31:14 +02:00
parent 8915ebf03f
commit 6728ee04ce
4 changed files with 51 additions and 56 deletions
+5
View File
@@ -24,6 +24,11 @@ func goto_scene(path):
wait_frames = 1
Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
func gyroscope_enabled():
if Input.get_gyroscope():
return true
else:
return false
func _process(_delta):
print("[global#_process]")
+43 -45
View File
@@ -1,8 +1,9 @@
extends Spatial
const TIME_MAX = 3000 # msec
const GYROSCOPE_MAX_DIFF = 0.1
const OFFSET_CAMERA = 0.12
const GYROSCOPE_MAX_DIFF = 0.5
const OFFSET_CAMERA_MAX = 0.12
const OFFSET_STEP_CHANGE = 0.01
var gyroscope_value_old = Vector3(0, 0, 0)
@@ -48,66 +49,63 @@ func _check_change_angle_camera():
var camera = $"Main Camera"
var gyroscope = Input.get_gyroscope()
if camera.h_offset >= -OFFSET_CAMERA:
if _action_pressed("ui_left") or _gyroscope_changed_left(gyroscope):
# print("[warcraft#_ready] move camera angle to left")
$"Main Camera".h_offset -= 0.01
if camera.h_offset >= -OFFSET_CAMERA_MAX:
if _action_pressed("ui_left") or _action_gyroscope("left", gyroscope):
print("[warcraft#_ready] move camera angle to left")
$"Main Camera".h_offset -= OFFSET_STEP_CHANGE
if camera.h_offset <= OFFSET_CAMERA:
if _action_pressed("ui_right") or _gyroscope_changed_right(gyroscope):
# print("[warcraft#_ready] move camera angle to right")
$"Main Camera".h_offset += 0.01
if camera.h_offset <= OFFSET_CAMERA_MAX:
if _action_pressed("ui_right") or _action_gyroscope("right", gyroscope):
print("[warcraft#_ready] move camera angle to right")
$"Main Camera".h_offset += OFFSET_STEP_CHANGE
if camera.v_offset >= -OFFSET_CAMERA:
if _action_pressed("ui_down") or _gyroscope_changed_down(gyroscope):
# print("[warcraft#_ready] move camera angle to right")
$"Main Camera".v_offset -= 0.01
if camera.v_offset >= -OFFSET_CAMERA_MAX:
if _action_pressed("ui_down") or _action_gyroscope("down", gyroscope):
print("[warcraft#_ready] move camera angle to down")
$"Main Camera".v_offset -= OFFSET_STEP_CHANGE
if camera.v_offset <= OFFSET_CAMERA:
if _action_pressed("ui_up") or _gyroscope_changed_up(gyroscope):
# print("[warcraft#_ready] move camera angle to right")
$"Main Camera".v_offset += 0.01
if camera.v_offset <= OFFSET_CAMERA_MAX:
if _action_pressed("ui_up") or _action_gyroscope("up", gyroscope):
print("[warcraft#_ready] move camera angle to up")
$"Main Camera".v_offset += OFFSET_STEP_CHANGE
gyroscope_value_old = gyroscope
func _action_pressed(action):
return Input.is_action_pressed(action)
func _gyroscope_changed_left(gyroscope):
if (gyroscope.y - gyroscope_value_old.y) > GYROSCOPE_MAX_DIFF:
print("[warcraft#_ready] (left)")
# print("[warcraft#_ready] "+String(gyroscope.y)+" (left ) y "+String(gyroscope.y)+" - y.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y))
func _action_gyroscope(action, gyroscope):
if Global.gyroscope_enabled():
var expression = Expression.new()
expression.parse("_gyroscope_changed_"+action+"(gyroscope)", ["gyroscope"])
if expression.execute([gyroscope], self):
return true
else:
return false
else:
return false
func _gyroscope_changed_left(gyroscope):
return (gyroscope.abs().y - gyroscope_value_old.abs().y) > GYROSCOPE_MAX_DIFF and \
gyroscope.y < gyroscope_value_old.y
func _gyroscope_changed_right(gyroscope):
if (gyroscope.y - gyroscope_value_old.y) > GYROSCOPE_MAX_DIFF and gyroscope.y > 0:
print("[warcraft#_ready] (right)")
# print("[warcraft#_ready] "+String(gyroscope.y)+" (right) y "+String(gyroscope.y)+" - x.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y))
return true
else:
return false
return (gyroscope.abs().y - gyroscope_value_old.abs().y) > GYROSCOPE_MAX_DIFF and \
gyroscope.y > gyroscope_value_old.y
func _gyroscope_changed_down(gyroscope):
if (gyroscope.z - gyroscope_value_old.z) > GYROSCOPE_MAX_DIFF or \
(gyroscope.x - gyroscope_value_old.x) > GYROSCOPE_MAX_DIFF:
print("[warcraft#_ready] "+String(gyroscope.z)+"|| "+String(gyroscope.x)+" (down )")
# print("[warcraft#_ready] (down)")
# print("[warcraft#_ready] (down) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x))
return true
else:
return false
return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
gyroscope.z > gyroscope_value_old.z or \
(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
gyroscope.x > gyroscope_value_old.x
func _gyroscope_changed_up(gyroscope):
if (gyroscope.z - gyroscope_value_old.z) > GYROSCOPE_MAX_DIFF and gyroscope.z > 0 or \
(gyroscope.x - gyroscope_value_old.x) > GYROSCOPE_MAX_DIFF and gyroscope.x > 0 :
print("[warcraft#_ready] "+String(gyroscope.z)+"|| "+String(gyroscope.x)+" (up )")
# print("[warcraft#_ready] (up ) ")
# print("[warcraft#_ready] (up) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x))
return true
else:
return false
return (gyroscope.abs().z - gyroscope_value_old.abs().z) > GYROSCOPE_MAX_DIFF and \
gyroscope.z < gyroscope_value_old.z or \
(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
gyroscope.x < gyroscope_value_old.x
func _notification(what):
# Notification for android back action
@@ -122,7 +120,7 @@ func _quit_to_menu():
Global.goto_scene("res://scenes/main.tscn")
# Event when user click/touch dagger
func _on_dagger_input_event(camera, event, click_position, click_normal, shape_idx):
func _on_dagger_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
_initialize_mesh_ref("dagger", event)
func _initialize_mesh_ref(meshInstance, event):
+1 -1
View File
@@ -113,7 +113,7 @@ cell_center_y = false
cell_center_z = false
baked_meshes = [ SubResource( 2 ) ]
data = {
"cells": PoolIntArray( 0, 0, 536870915, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 3, 65535, 0, -1610612733, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, -1610612733, 65535, 1, 3, 0, 2, -1073741821, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, -1610612733, 65535, 2, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, -1073741821, 65533, 65534, 3, 65534, 65534, 536870915, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 536870915, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, -1610612733, 65533, 2, 3, 65534, 2, 3, 65535, 2, -1073741821, 0, 65534, 536870915, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, -1610612733, 65534, 65534, 3, 65535, 65534, -1073741821, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
}
__meta__ = {
"_editor_clip_": 0,
-8
View File
@@ -15,14 +15,6 @@ func _ready():
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
func _process(delta):
var gyroscope = Input.get_gyroscope().abs()
var value = Vector2(gyroscope[0], gyroscope[1])
if value[0] > value_old[0] + max_diff and value[1] > value_old[1] + max_diff:
print("[main#_process] " + String(value))
value_old = value
# Quit the game
func _on_Quit_pressed():
get_tree().quit(0)