Add a developer folders with a lightmap test

This commit is contained in:
stilobique-surface
2021-05-10 10:40:33 +02:00
parent 3605c0308f
commit 684cb35784
+24
View File
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/props/book/Book.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://scenes/levels/test_bake.lmbake" type="BakedLightmapData" id=2]
[node name="Spatial" type="Spatial"]
[node name="BakedLightmap" type="BakedLightmap" parent="."]
quality = 3
capture_quality = 2
light_data = ExtResource( 2 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.145807, 0.989313, 0, -0.989313, 0.145807, 1.52905, 1.08158, 0.159406 )
visible = false
light_energy = 10.0
light_indirect_energy = 4.0
light_bake_mode = 2
shadow_enabled = true
[node name="Book" type="MeshInstance" parent="."]
transform = Transform( 5.29875, 0, 0, 0, 5.29875, 0, 0, 0, 5.29875, 0, 0, 1.35936 )
mesh = ExtResource( 1 )
material/0 = null