Add a developer folders with a lightmap test
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/props/book/Book.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://scenes/levels/test_bake.lmbake" type="BakedLightmapData" id=2]
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[node name="Spatial" type="Spatial"]
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[node name="BakedLightmap" type="BakedLightmap" parent="."]
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quality = 3
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capture_quality = 2
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light_data = ExtResource( 2 )
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[node name="SpotLight" type="SpotLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.145807, 0.989313, 0, -0.989313, 0.145807, 1.52905, 1.08158, 0.159406 )
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visible = false
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light_energy = 10.0
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light_indirect_energy = 4.0
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light_bake_mode = 2
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shadow_enabled = true
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[node name="Book" type="MeshInstance" parent="."]
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transform = Transform( 5.29875, 0, 0, 0, 5.29875, 0, 0, 0, 5.29875, 0, 0, 1.35936 )
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mesh = ExtResource( 1 )
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material/0 = null
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