Parchment, update mesh wood and paper, make a specific scene to control it ; and bake a new lightmap

This commit is contained in:
stilobique-i7
2021-05-24 19:13:41 +02:00
committed by VAILLANT Jeremy
parent a2d94e0cbd
commit 69ea236583
21 changed files with 2663 additions and 447 deletions
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@@ -1,4 +1,5 @@
[gd_scene load_steps=64 format=2]
[gd_scene load_steps=62 format=2]
[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.gd" type="Script" id=2]
@@ -6,13 +7,11 @@
[ext_resource path="res://assets/props/candle/sm_candlestick.mesh" type="ArrayMesh" id=4]
[ext_resource path="res://assets/props/rock floor/materials/MA_rock_floor.material" type="Material" id=5]
[ext_resource path="res://assets/props/stool b/sm_stool_b.mesh" type="ArrayMesh" id=6]
[ext_resource path="res://assets/props/parchment/sm_paper_parchment.mesh" type="ArrayMesh" id=7]
[ext_resource path="res://assets/materials/gray.tres" type="Material" id=8]
[ext_resource path="res://assets/props/candle/sm_candle_b.mesh" type="ArrayMesh" id=9]
[ext_resource path="res://assets/props/growler/sm_growler.mesh" type="ArrayMesh" id=10]
[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture" id=11]
[ext_resource path="res://assets/props/rock floor/floor_lib.meshlib" type="MeshLibrary" id=12]
[ext_resource path="res://assets/props/parchment/sm_wood_parchment.mesh" type="ArrayMesh" id=13]
[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=14]
[ext_resource path="res://assets/sounds/ambient-sound-level-warcraft.ogg" type="AudioStream" id=15]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.lmbake" type="BakedLightmapData" id=16]
@@ -486,25 +485,6 @@ use_in_baked_light = true
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_wood_parchment2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( 0.796076, 0.00917861, -0.605127, 0, 0.999885, 0.0151663, 0.605197, -0.0120736, 0.795984, 0.543303, 0.962739, 0.755265 )
use_in_baked_light = true
mesh = ExtResource( 13 )
material/0 = null
[node name="sm_paper_parcment" type="MeshInstance" parent="Main Scene Props/sm_wood_parchment2"]
transform = Transform( 0.999998, -0.00176462, 0.000917584, 0.00177043, 0.999977, -0.00636284, -0.000906646, 0.00636445, 0.999979, -0.258801, -0.0540404, -0.00213048 )
use_in_baked_light = true
mesh = ExtResource( 7 )
skeleton = NodePath("")
material/0 = null
[node name="sm_wood_parchment3" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( -0.596381, 0.0184557, 0.802489, 0.0225364, 0.999726, -0.00624354, -0.802385, 0.0143617, -0.596634, 0.281044, 0.958449, -0.253034 )
use_in_baked_light = true
mesh = ExtResource( 13 )
material/0 = null
[node name="sm_candle_d2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( -0.927966, 1.10978e-07, -0.372664, 6.91459e-08, 1, 1.25617e-07, 0.372664, 9.08001e-08, -0.927966, 0.457262, 1.00485, -0.058084 )
use_in_baked_light = true