diff --git a/scenes/UI/Ending.gd b/scenes/UI/Ending.gd index f48cc84..833326c 100644 --- a/scenes/UI/Ending.gd +++ b/scenes/UI/Ending.gd @@ -6,4 +6,4 @@ func _ready(): func _on_Timer_timeout(): print("[ending#_on_Timer_timeout]") - Global.goto_scene("res://scenes/main.tscn") + Global.goto_scene("res://scenes/Main.tscn") diff --git a/scenes/UI/choose_scenes/ChooseScene.gd b/scenes/UI/choose_scenes/ChooseScene.gd index ebb3f1f..1efcb4a 100644 --- a/scenes/UI/choose_scenes/ChooseScene.gd +++ b/scenes/UI/choose_scenes/ChooseScene.gd @@ -32,8 +32,8 @@ func _apply_scene(level, index): var node = _build_path(level.name()) _configure_select(level, node) - _configure_reset(level, node, index) - _configure_counter(level, node) + configure_reset(level, node, index) + configure_counter(level, node) func _configure_select(level, node): var select = get_node(node+"/TextureRect/TextureButton") @@ -41,7 +41,7 @@ func _configure_select(level, node): select.set_normal_texture(_load_texture(level.thumbnail())) select.connect("pressed", Event, _build_method(level.name())) -func _configure_reset(level, node, index): +func configure_reset(level, node, index): var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset") if int(level.object_finding()) == 0: @@ -52,7 +52,7 @@ func _configure_reset(level, node, index): reset.set_disabled(false) reset.connect("pressed", Event, "_on_reset_level", [level, node, index, self]) -func _configure_counter(level, node): +func configure_counter(level, node): var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label") count.set_text(level.object_finding()+" / "+level.object_to_find()) diff --git a/scenes/levels/Levels.gd b/scenes/levels/Levels.gd index b41ac62..f7481cd 100644 --- a/scenes/levels/Levels.gd +++ b/scenes/levels/Levels.gd @@ -122,7 +122,7 @@ func _start_dissolve(key): func _check_victory_condition(): if victory_condition == victory_progress: print("[levels#_check_victory_condition] \\o/") - Global.goto_scene("res://scenes/UI/ending.tscn") + Global.goto_scene("res://scenes/UI/Ending.tscn") func _node_to_mesh(key): return get_node(meshes[key].mesh()) diff --git a/scenes/levels/warcraft/WarCraft.gd b/scenes/levels/warcraft/WarCraft.gd index 2527dae..07a90e6 100644 --- a/scenes/levels/warcraft/WarCraft.gd +++ b/scenes/levels/warcraft/WarCraft.gd @@ -1,4 +1,4 @@ -extends "res://scenes/levels/levels.gd" +extends "res://scenes/levels/Levels.gd" export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectListFirst.tscn") export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn") @@ -23,7 +23,7 @@ func _display_hud_menu(): # Back to main scene func _on_TextureButton_pressed(): - Global.goto_scene("res://scenes/main.tscn") + Global.goto_scene("res://scenes/Main.tscn") func _create_button_info(scene, counter, label_counter): var btn = null diff --git a/scripts/Setting.gd b/scripts/Setting.gd index f89a768..6c4c5f3 100644 --- a/scripts/Setting.gd +++ b/scripts/Setting.gd @@ -34,7 +34,7 @@ func get_setting_language(): func set_setting_language(value): setting.set_langue(value) - apply_language(setting.translate_int_to_locale(value)) + apply_language(translate_int_to_locale(value)) func get_setting_gyrosocpe(): return setting.get_gyroscope()