Replace candles meshes and candlestick

This commit is contained in:
stilobique-i7
2021-05-25 17:18:56 +02:00
parent d8e1f4721c
commit 6ff95f6c1e
73 changed files with 17210 additions and 3427 deletions
+10 -30
View File
@@ -1,20 +1,20 @@
[gd_scene load_steps=62 format=2]
[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://assets/props/candle/sm_candlestick.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.gd" type="Script" id=2]
[ext_resource path="res://assets/props/growler/sm_growler.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/props/candle/sm_candlestick.mesh" type="ArrayMesh" id=4]
[ext_resource path="res://assets/props/rock floor/materials/MA_rock_floor.material" type="Material" id=5]
[ext_resource path="res://assets/props/stool b/sm_stool_b.mesh" type="ArrayMesh" id=6]
[ext_resource path="res://assets/props/godet/sm_godet.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/materials/gray.tres" type="Material" id=8]
[ext_resource path="res://assets/props/candle/sm_candle_b.mesh" type="ArrayMesh" id=9]
[ext_resource path="res://assets/props/candle/sm_candle_b_lod1.mesh" type="ArrayMesh" id=9]
[ext_resource path="res://assets/props/candle/sm_candle_d_lod1.mesh" type="ArrayMesh" id=10]
[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture" id=11]
[ext_resource path="res://assets/props/rock floor/floor_lib.meshlib" type="MeshLibrary" id=12]
[ext_resource path="res://assets/props/candle/sm_candle_top_lod1.mesh" type="ArrayMesh" id=13]
[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=14]
[ext_resource path="res://assets/props/parchment/sm_parchment.tscn" type="PackedScene" id=15]
[ext_resource path="res://scenes/levels/warcraft/WarCraft.lmbake" type="BakedLightmapData" id=16]
[ext_resource path="res://assets/props/candle/sm_candle_d.mesh" type="ArrayMesh" id=17]
[ext_resource path="res://assets/props/table/sm_table.tscn" type="PackedScene" id=18]
[ext_resource path="res://assets/props/dagger/materials/MA_dagger.material" type="Material" id=19]
[ext_resource path="res://assets/props/weapon gun/sm_weapon_gun.mesh" type="ArrayMesh" id=21]
@@ -356,28 +356,8 @@ transform = Transform( 0.0229641, -0.00339183, -0.999731, 0.0393653, 0.999223, -
[node name="sm_book3" parent="Main Scene Props/sm_book/sm_book2" instance=ExtResource( 46 )]
transform = Transform( 0.86032, -0.0497817, -0.507318, 0.0471006, 0.998725, -0.0181282, 0.507573, -0.00829895, 0.861568, 0.00110056, 0.070618, -0.00503528 )
[node name="sm_candlestick2" type="MeshInstance" parent="Main Scene Props/sm_book/sm_book2/sm_book3"]
[node name="sm_candlestick" parent="Main Scene Props/sm_book/sm_book2/sm_book3" instance=ExtResource( 1 )]
transform = Transform( 1.0543, -0.0109484, 1.03432, -0.0329634, 1.4758, 0.0492217, -1.03385, -0.0582193, 1.05321, 0.0299356, 0.0326169, -0.0690778 )
use_in_baked_light = true
mesh = ExtResource( 4 )
material/0 = null
[node name="sm_candle_top2" type="MeshInstance" parent="Main Scene Props/sm_book/sm_book2/sm_book3/sm_candlestick2"]
transform = Transform( 1.16981, 7.45037e-09, -2.27374e-13, 7.45058e-09, 1.63542, -1.42109e-14, 3.55271e-15, -2.84217e-14, 1.16981, 0.00268283, 0.168278, -5.96046e-08 )
use_in_baked_light = true
mesh = ExtResource( 1 )
material/0 = null
[node name="OmniLight" type="OmniLight" parent="Main Scene Props/sm_book/sm_book2/sm_book3/sm_candlestick2/sm_candle_top2"]
transform = Transform( 0.578774, -3.72536e-09, -3.47774e-07, -3.72529e-09, 0.413993, -3.75217e-08, -1.15463e-13, 7.10543e-15, 0.578773, -0.00229338, 0.0614615, 2.98023e-08 )
visible = false
light_color = Color( 0.960784, 0.611765, 0.00784314, 1 )
light_energy = 12.0
light_indirect_energy = 1.4
light_bake_mode = 2
editor_only = true
omni_range = 1.6
omni_attenuation = 2.73208
[node name="sm_table" parent="Main Scene Props" instance=ExtResource( 18 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0926853, 0.0400838, 0.290515 )
@@ -453,19 +433,19 @@ paper = true
transform = Transform( -0.596381, 0.0184557, 0.802489, 0.0225364, 0.999726, -0.00624354, -0.802385, 0.0143617, -0.596634, 0.281044, 0.958449, -0.253034 )
[node name="sm_candle_d2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( -0.927966, 1.10978e-07, -0.372664, 6.91459e-08, 1, 1.25617e-07, 0.372664, 9.08001e-08, -0.927966, 0.457262, 1.00485, -0.058084 )
transform = Transform( -0.927966, 1.10978e-07, -0.372664, 6.91459e-08, 1, 1.25617e-07, 0.372664, 9.08001e-08, -0.927966, 0.457262, 0.978314, -0.058084 )
use_in_baked_light = true
mesh = ExtResource( 17 )
mesh = ExtResource( 10 )
material/0 = null
[node name="sm_candle_top2" type="MeshInstance" parent="Main Scene Props"]
transform = Transform( 2.94906, 0, 0, 0, 2.85, 0, 0, 0, 2.94906, 0.347704, 1.00342, 1.16015 )
use_in_baked_light = true
mesh = ExtResource( 1 )
mesh = ExtResource( 13 )
material/0 = null
[node name="sm_candle_b" type="MeshInstance" parent="Main Scene Props/sm_candle_top2"]
transform = Transform( 0.553417, 0, 0, 0, 0.553417, 0, 0, 0, 0.553417, 0.0504003, -0.0129334, 0.00162044 )
transform = Transform( 0.553417, 0, 0, 0, 0.553417, 0, 0, 0, 0.553417, 0.0504003, -0.0223866, 0.00162041 )
use_in_baked_light = true
mesh = ExtResource( 9 )
material/0 = null
@@ -526,8 +506,8 @@ shape = SubResource( 7 )
[node name="dagger" type="MeshInstance" parent="Hidden Objects Items"]
transform = Transform( -0.625025, -0.777847, 0.0655765, 0, 0.0840072, 0.996466, -0.780606, 0.622816, -0.0525065, 0.69073, -0.117415, 0.830941 )
cast_shadow = 0
use_in_baked_light = true
generate_lightmap = false
mesh = ExtResource( 14 )
material/0 = ExtResource( 19 )