Add effect dissolve when player click/touch object
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@@ -1,12 +1,34 @@
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extends Spatial
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signal clicked(dagger)
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var current_scene = null
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var dissolve = null
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var wait_frames = 1
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var time_max = 2000 # msec
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var tick_reference = null
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var value = 0.1
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func _ready():
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print("[Dagger#_ready]")
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connect("clicked", self, "handle_piece_click")
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func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx):
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print("[Dagger#_ready] You have clicked in dagger ...")
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func _on_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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print("[Dagger#_ready] Click !! Click !!")
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$dagger.free()
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dissolve = true
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func _process(_delta):
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if dissolve == true:
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if tick_reference == null:
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tick_reference = OS.get_ticks_msec()
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print("[Dagger#_process] Reference tick to " + String(tick_reference))
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var tick = OS.get_ticks_msec()
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print("[Dagger#_process] Dissolve ... " + String(tick) + " < " + String(tick_reference + time_max))
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if tick < tick_reference + time_max:
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print("[Dagger#_process] Apply value to "+ String(value))
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value += 0.01
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$dagger.mesh.surface_get_material(0).set("shader_param/dissolve_amount", value)
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else:
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print("[Dagger#_process] animation ending !!")
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dissolve = null
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