Add effect dissolve when player click/touch object
This commit is contained in:
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[remap]
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/dagger_BC.tga-8c56f407df61bdb7c529101388df0d01.s3tc.stex"
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path.etc2="res://.import/dagger_BC.tga-8c56f407df61bdb7c529101388df0d01.etc2.stex"
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path.etc="res://.import/dagger_BC.tga-8c56f407df61bdb7c529101388df0d01.etc.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2", "etc" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/props/dagger/textures/dagger_BC.tga"
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dest_files=[ "res://.import/dagger_BC.tga-8c56f407df61bdb7c529101388df0d01.s3tc.stex", "res://.import/dagger_BC.tga-8c56f407df61bdb7c529101388df0d01.etc2.stex", "res://.import/dagger_BC.tga-8c56f407df61bdb7c529101388df0d01.etc.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/dagger_NM.tga-02457e4299815720542e6c6827c3099f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/props/dagger/textures/dagger_NM.tga"
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dest_files=[ "res://.import/dagger_NM.tga-02457e4299815720542e6c6827c3099f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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After Width: | Height: | Size: 12 MiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/dagger_ORM.tga-e70732208e6213759f9b467913b86699.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/props/dagger/textures/dagger_ORM.tga"
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dest_files=[ "res://.import/dagger_ORM.tga-e70732208e6213759f9b467913b86699.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -1,12 +1,34 @@
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extends Spatial
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signal clicked(dagger)
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var current_scene = null
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var dissolve = null
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var wait_frames = 1
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var time_max = 2000 # msec
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var tick_reference = null
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var value = 0.1
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func _ready():
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print("[Dagger#_ready]")
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connect("clicked", self, "handle_piece_click")
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func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx):
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print("[Dagger#_ready] You have clicked in dagger ...")
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func _on_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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print("[Dagger#_ready] Click !! Click !!")
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$dagger.free()
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dissolve = true
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func _process(_delta):
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if dissolve == true:
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if tick_reference == null:
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tick_reference = OS.get_ticks_msec()
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print("[Dagger#_process] Reference tick to " + String(tick_reference))
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var tick = OS.get_ticks_msec()
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print("[Dagger#_process] Dissolve ... " + String(tick) + " < " + String(tick_reference + time_max))
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if tick < tick_reference + time_max:
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print("[Dagger#_process] Apply value to "+ String(value))
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value += 0.01
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$dagger.mesh.surface_get_material(0).set("shader_param/dissolve_amount", value)
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else:
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print("[Dagger#_process] animation ending !!")
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dissolve = null
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@@ -1,12 +1,13 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/props/dagger/dagger.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://assets/props/misc/plane.mesh" type="ArrayMesh" id=2]
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[ext_resource path="res://developers/jeremy/Dagger.gd" type="Script" id=3]
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[ext_resource path="res://assets/props/dagger/materials/MA_dagger.material" type="Material" id=4]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.136165
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height = 0.0793334
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radius = 0.0928268
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height = 0.330033
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[node name="Spatial" type="Spatial"]
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script = ExtResource( 3 )
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@@ -20,13 +21,14 @@ mesh = ExtResource( 2 )
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material/0 = null
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[node name="dagger" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.542265, 0.160108, -0.620212 )
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transform = Transform( 0.40207, 0.904171, -0.144269, 0.267663, 0.034613, 0.962891, 0.875612, -0.425765, -0.228096, -0.471081, 0.0121503, -0.16144 )
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mesh = ExtResource( 1 )
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material/0 = null
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material/0 = ExtResource( 4 )
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[node name="Area" type="Area" parent="dagger"]
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[node name="CollisionShape" type="CollisionShape" parent="dagger/Area"]
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transform = Transform( 0.984898, 0.0129629, -0.172648, 0.172618, 0.0034483, 0.984983, 0.0133636, -0.99991, 0.00115858, 0, 0.0899074, 0 )
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shape = SubResource( 1 )
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[connection signal="input_event" from="dagger/Area" to="." method="_on_Area_input_event"]
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