Update select scene item, clean old button reset and add *button reset* and *button large*.
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@@ -52,13 +52,13 @@ func _configure_select(level, node):
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select.connect("pressed", self, _build_method(level.name()))
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func _configure_reset(level, node):
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var reset = get_node(node+"/VBoxContainer/ButtonReset")
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var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
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if int(level.object_finding()) != 0:
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reset.set_disabled(true)
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reset.connect("pressed", self, "_on_reset_level")
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func _configure_counter(level, node):
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var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
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var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")
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count.set_text(level.object_finding()+" / "+level.object_to_find())
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