Add setting true/false audio background in war level
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
extends "res://db/MBase.gd"
|
||||
|
||||
var m_langue = { "id": null, "value": null }
|
||||
var m_gyroscope = { "id": null, "value": null }
|
||||
var m_ambiant_sound = { "id": null, "value": null }
|
||||
|
||||
const ROW = 0
|
||||
|
||||
func _init():
|
||||
print("[MSetting#_ready]")
|
||||
table = Global.database.get_table_by_name("settings")
|
||||
var datas = table.get_data_at_row_idx(ROW)
|
||||
|
||||
m_langue = _get_data_info(datas, 0)
|
||||
m_gyroscope = _get_data_info(datas, 1)
|
||||
m_ambiant_sound = _get_data_info(datas, 2)
|
||||
|
||||
func _get_data_info(datas, id):
|
||||
return {
|
||||
"id": id,
|
||||
"value": _get_data(datas, id)
|
||||
}
|
||||
|
||||
func get_langue():
|
||||
return m_langue["value"]
|
||||
|
||||
func get_gyroscope():
|
||||
return int(m_gyroscope["value"]) as bool
|
||||
|
||||
func get_ambiant_sound():
|
||||
print("[msetting#get_ambiant_sound] "+String(m_ambiant_sound))
|
||||
return int(m_ambiant_sound["value"]) as bool
|
||||
|
||||
func set_langue(value):
|
||||
m_langue["value"] = _set_data(value, m_langue["id"], gddb_types.e_prop_type_string)
|
||||
|
||||
return get_langue()
|
||||
|
||||
func set_gyroscope(value):
|
||||
m_gyroscope["value"] = _set_data(value, m_gyroscope["id"], gddb_types.e_prop_type_bool)
|
||||
|
||||
return get_gyroscope()
|
||||
|
||||
func set_ambiant_sound(value):
|
||||
print("[msetting#get_ambiant_sound] save new value of mabiant sound")
|
||||
m_ambiant_sound["value"] = _set_data(value, m_ambiant_sound["id"], gddb_types.e_prop_type_bool)
|
||||
|
||||
return get_ambiant_sound()
|
||||
Reference in New Issue
Block a user