Add loading when load warcraft scene
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@@ -1,4 +1,5 @@
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extends Control
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extends Control
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# Load scene warcraft
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func _on_WarCraft_pressed():
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func _on_WarCraft_pressed():
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get_tree().change_scene("res://scenes/levels/WarCraft.tscn")
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Global.goto_scene("res://scenes/levels/WarCraft.tscn")
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@@ -6,13 +6,20 @@
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[node name="ChooseScene" type="Control"]
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[node name="ChooseScene" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_left = 200.0
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="GridContainer" type="GridContainer" parent="."]
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[node name="games" type="Control" parent="."]
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margin_left = 200.0
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margin_right = 1024.0
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margin_bottom = 600.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="GridContainer" type="GridContainer" parent="games"]
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margin_left = 25.0
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margin_left = 25.0
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margin_top = 26.2599
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margin_top = 26.2599
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margin_right = 824.0
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margin_right = 824.0
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@@ -21,10 +28,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="WarCraft" type="TextureButton" parent="GridContainer"]
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[node name="WarCraft" type="TextureButton" parent="games/GridContainer"]
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margin_right = 150.0
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margin_right = 150.0
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margin_bottom = 150.0
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margin_bottom = 150.0
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mouse_default_cursor_shape = 2
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mouse_default_cursor_shape = 2
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texture_normal = ExtResource( 2 )
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texture_normal = ExtResource( 2 )
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[connection signal="pressed" from="GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
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[connection signal="pressed" from="games/GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
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@@ -1,9 +1,15 @@
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extends Spatial
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extends Spatial
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export (PackedScene) var main = load("res://scenes/main.tscn")
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func _process(_delta):
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# Event key "escape" and "godot event" ui_end
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if Input.is_action_just_pressed("ui_end"):
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_quit_to_menu()
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func _notification(what):
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func _notification(what):
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# Back to main scene
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# Notification for android back action
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if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
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if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
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var scene = main.instance()
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_quit_to_menu()
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call_deferred("add_child", scene)
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# Back to main scene
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func _quit_to_menu():
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Global.goto_scene("res://scenes/main.tscn")
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+8
-8
@@ -3,7 +3,7 @@ extends Node
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export (PackedScene) var about = load("res://scenes/UI/About.tscn")
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export (PackedScene) var about = load("res://scenes/UI/About.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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var scene
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var current_scene = null
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# Quit the game
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# Quit the game
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func _on_Quit_pressed():
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func _on_Quit_pressed():
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@@ -12,17 +12,17 @@ func _on_Quit_pressed():
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# Load scene about
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# Load scene about
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func _on_About_pressed():
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func _on_About_pressed():
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_prepare_change_scene()
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_prepare_change_scene()
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scene = about.instance()
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current_scene = about.instance()
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add_child(scene)
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add_child(current_scene)
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# Load scene for select game
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# Load scene for select game
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func _on_New_pressed():
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func _on_New_pressed():
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_prepare_change_scene()
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_prepare_change_scene()
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scene = scenes.instance()
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current_scene = scenes.instance()
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add_child(scene)
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add_child(current_scene)
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## PRIVATE
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## PRIVATE
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func _prepare_change_scene():
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func _prepare_change_scene():
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if (scene != null):
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if (current_scene != null):
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remove_child(scene)
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remove_child(current_scene)
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scene.call_deferred("free")
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current_scene.call_deferred("free")
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