Create method for labels and button to template

This commit is contained in:
VAILLANT Jeremy
2021-05-15 14:14:17 +02:00
parent 6b9e476b00
commit 7fa7228232
2 changed files with 23 additions and 16 deletions
+14 -3
View File
@@ -40,14 +40,25 @@ func _load_texture(thumbnail):
func _apply_scene(level):
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
var node = _build_path(level.name())
_configure_select(level, node)
_configure_reset(level, node)
_configure_counter(level, node)
func _configure_select(level, node):
var select = get_node(node+"/TextureRect/TextureButton")
var reset = get_node(node+"/VBoxContainer/ButtonReset")
var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
select.set_normal_texture(_load_texture(level.thumbnail()))
select.connect("pressed", self, _build_method(level.name()))
reset.set_disabled(true)
func _configure_reset(level, node):
var reset = get_node(node+"/VBoxContainer/ButtonReset")
if int(level.object_finding()) != 0:
reset.set_disabled(true)
reset.connect("pressed", self, "_on_reset_level")
func _configure_counter(level, node):
var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
count.set_text(level.object_finding()+" / "+level.object_to_find())