Create method for labels and button to template

This commit is contained in:
VAILLANT Jeremy
2021-05-15 14:14:17 +02:00
parent 6b9e476b00
commit 7fa7228232
2 changed files with 23 additions and 16 deletions
+13 -2
View File
@@ -40,14 +40,25 @@ func _load_texture(thumbnail):
func _apply_scene(level): func _apply_scene(level):
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name())) $MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
var node = _build_path(level.name()) var node = _build_path(level.name())
_configure_select(level, node)
_configure_reset(level, node)
_configure_counter(level, node)
func _configure_select(level, node):
var select = get_node(node+"/TextureRect/TextureButton") var select = get_node(node+"/TextureRect/TextureButton")
var reset = get_node(node+"/VBoxContainer/ButtonReset")
var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
select.set_normal_texture(_load_texture(level.thumbnail())) select.set_normal_texture(_load_texture(level.thumbnail()))
select.connect("pressed", self, _build_method(level.name())) select.connect("pressed", self, _build_method(level.name()))
func _configure_reset(level, node):
var reset = get_node(node+"/VBoxContainer/ButtonReset")
if int(level.object_finding()) != 0:
reset.set_disabled(true) reset.set_disabled(true)
reset.connect("pressed", self, "_on_reset_level") reset.connect("pressed", self, "_on_reset_level")
func _configure_counter(level, node):
var count = get_node(node+"/VBoxContainer/ButtonCount/Label")
count.set_text(level.object_finding()+" / "+level.object_to_find()) count.set_text(level.object_finding()+" / "+level.object_to_find())
+9 -13
View File
@@ -1,6 +1,4 @@
[gd_scene load_steps=2 format=2] [gd_scene format=2]
[ext_resource path="res://assets/levels/warcraft.jpg" type="Texture" id=1]
[node name="VBoxContainer" type="VBoxContainer"] [node name="VBoxContainer" type="VBoxContainer"]
margin_right = 150.0 margin_right = 150.0
@@ -10,9 +8,7 @@ __meta__ = {
} }
[node name="TextureRect" type="TextureRect" parent="."] [node name="TextureRect" type="TextureRect" parent="."]
margin_right = 150.0 margin_right = 350.0
margin_bottom = 150.0
texture = ExtResource( 1 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
@@ -26,8 +22,8 @@ __meta__ = {
} }
[node name="VBoxContainer" type="HBoxContainer" parent="."] [node name="VBoxContainer" type="HBoxContainer" parent="."]
margin_top = 154.0 margin_top = 4.0
margin_right = 150.0 margin_right = 350.0
margin_bottom = 174.0 margin_bottom = 174.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
@@ -35,8 +31,8 @@ custom_constants/separation = 25
alignment = 1 alignment = 1
[node name="ButtonReset" type="Button" parent="VBoxContainer"] [node name="ButtonReset" type="Button" parent="VBoxContainer"]
margin_right = 62.0 margin_right = 162.0
margin_bottom = 20.0 margin_bottom = 170.0
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
@@ -53,9 +49,9 @@ __meta__ = {
} }
[node name="ButtonCount" type="Button" parent="VBoxContainer"] [node name="ButtonCount" type="Button" parent="VBoxContainer"]
margin_left = 87.0 margin_left = 187.0
margin_right = 150.0 margin_right = 350.0
margin_bottom = 20.0 margin_bottom = 170.0
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
__meta__ = { __meta__ = {