Load database when start game

This commit is contained in:
VAILLANT Jeremy
2021-05-13 15:53:17 +02:00
parent d5440e11c1
commit 82c40172e0
+39 -16
View File
@@ -1,16 +1,17 @@
extends Control extends Control
const TICKS_TIME_MAX = 100 # msec
var current_scene = null var current_scene = null
var loader = null var loader = null
var wait_frames = 1 var wait_frames = 1
var time_max = 100 # msec
var database = null
func _ready(): func _ready():
print("[global#_ready] get root scene") print("[global#_ready] get root scene")
var root = get_tree().get_root() _initialize_current_scene()
current_scene = root.get_child(root.get_child_count() - 1) _initialize_database()
if current_scene.name != "Main":
get_node("/root/Loading").hide()
func goto_scene(path): func goto_scene(path):
print("[global#goto_scene]") print("[global#goto_scene]")
@@ -41,29 +42,51 @@ func _process(_delta):
var tick = OS.get_ticks_msec() var tick = OS.get_ticks_msec()
# Use "time_max" to control for how long we block this thread # Use "TICKS_TIME_MAX" to control for how long we block this thread
while OS.get_ticks_msec() < tick + time_max: while OS.get_ticks_msec() < tick + TICKS_TIME_MAX:
var err = loader.poll() var err = loader.poll()
if err == ERR_FILE_EOF: # Finished loading. if err == ERR_FILE_EOF: # Finished loading.
var resource = loader.get_resource() _set_new_scene()
loader = null
set_new_scene(resource)
get_node("/root/Loading").hide()
break break
elif err == OK: elif err == OK:
update_progress() _update_progress()
else: else:
print("[global#_process] Error loading")
loader = null loader = null
break break
func update_progress(): ## PRIVATE
func _initialize_current_scene():
var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count() - 1)
if current_scene.name != "Main":
get_node("/root/Loading").hide()
func _initialize_database():
print("[global#_initialize_database]")
var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new()
var db_id = database_manager.load_database("res://db/ahog.json")
if db_id == gddb_types.e_db_invalid_file:
print("[global#_initialize_database] Error invalid database file !")
OS.set_exit_code(1)
if db_id == gddb_types.e_db_invalid_ver:
print("[global#_initialize_database] Error invalid database version !")
OS.set_exit_code(1)
database = database_manager.get_db_by_id(db_id)
func _update_progress():
print("[global#update_progress]") print("[global#update_progress]")
Loading.visible = true Loading.visible = true
Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_value(loader.get_stage()) Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_value(loader.get_stage())
func set_new_scene(scene_resource): func _set_new_scene():
print("[global#set_new_scene]") print("[global#set_new_scene]")
current_scene = scene_resource.instance() var resource = loader.get_resource()
loader = null
current_scene = resource.instance()
get_node("/root").add_child(current_scene) get_node("/root").add_child(current_scene)
get_node("/root/Loading").hide()