Replace environment name with string directly
This commit is contained in:
+3
-16
@@ -9,9 +9,6 @@ platform:
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os: linux
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os: linux
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arch: amd64
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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clone:
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depth: 1
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depth: 1
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@@ -22,7 +19,7 @@ steps:
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- name: binary
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- name: binary
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path: releases/windows
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path: releases/windows
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commands:
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commands:
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- godot --export "WindowsDebug" "releases/windows/${EXPORT_NAME}.exe"
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- godot --export "WindowsDebug" "releases/windows/Puzzle Quest.exe"
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- name: WindowsDeploy
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- name: WindowsDeploy
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image: barichello/godot-ci:3.3.2
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image: barichello/godot-ci:3.3.2
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volumes:
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volumes:
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@@ -49,9 +46,6 @@ platform:
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os: linux
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os: linux
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arch: amd64
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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clone:
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depth: 1
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depth: 1
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@@ -68,7 +62,7 @@ steps:
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- sed 's@keystore/debug=".*"@keystore/debug="'/root/debug.keystore'"@g' -i export_presets.cfg
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- sed 's@keystore/debug=".*"@keystore/debug="'/root/debug.keystore'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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# - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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- godot --export "AndroidDebug" "releases/android/${EXPORT_NAME}.apk"
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- godot --export "AndroidDebug" "releases/android/Puzzle Quest.apk"
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- name: AndroidDeploy
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- name: AndroidDeploy
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image: barichello/godot-ci:3.3.2
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image: barichello/godot-ci:3.3.2
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volumes:
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volumes:
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@@ -95,9 +89,6 @@ platform:
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os: linux
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os: linux
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arch: amd64
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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clone:
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depth: 1
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depth: 1
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@@ -108,7 +99,7 @@ steps:
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- name: binary
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- name: binary
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path: releases/linux
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path: releases/linux
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commands:
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commands:
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- godot --export "Linux/X11Debug" "releases/linux/${EXPORT_NAME}.x86_64"
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- godot --export "Linux/X11Debug" "releases/linux/Puzzle Quest.x86_64"
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- name: LinuxDeploy
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- name: LinuxDeploy
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image: barichello/godot-ci:3.3.2
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image: barichello/godot-ci:3.3.2
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volumes:
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volumes:
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@@ -135,13 +126,9 @@ platform:
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os: linux
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os: linux
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arch: amd64
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arch: amd64
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environment:
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EXPORT_NAME: "Puzzle Quest"
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clone:
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clone:
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depth: 1
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depth: 1
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trigger:
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trigger:
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branch:
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branch:
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- master
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- master
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