Link back button to quit code main menu
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@@ -13,6 +13,7 @@ __meta__ = {
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[node name="TextureButton" type="TextureButton" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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mouse_default_cursor_shape = 2
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texture_normal = ExtResource( 1 )
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texture_hover = ExtResource( 2 )
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texture_focused = ExtResource( 2 )
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+1
-23
@@ -18,15 +18,9 @@ func _ready():
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_load_meshes()
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func _process(_delta):
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_check_quit_scene()
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_check_dissolve_mesh()
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_check_change_angle_camera()
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func _check_quit_scene():
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# Event key "escape" and "godot event" ui_end
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if Input.is_action_just_pressed("ui_end"):
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_confirm_before_quit()
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func _check_dissolve_mesh():
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# Event dissolve in object searched by gamer
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for key in meshes:
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@@ -109,29 +103,13 @@ func _gyroscope_changed_up(gyroscope):
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(gyroscope.abs().x - gyroscope_value_old.abs().x) > GYROSCOPE_MAX_DIFF and \
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gyroscope.x < gyroscope_value_old.x
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func _notification(what):
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# Notification for android back action
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if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST:
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_confirm_before_quit()
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func _confirm_before_quit():
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$Dialog/ConfirmEscape.popup()
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# Back to main scene
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func _quit_to_menu():
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Global.goto_scene("res://scenes/main.tscn")
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func _start_dissolve(key):
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if meshes[key].lock() == false:
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meshes[key].set_lock(true)
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func _on_ConfirmEscape_confirmed():
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_quit_to_menu()
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## PRIVATE
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func _load_translations():
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$Dialog/ConfirmEscape.set_title(tr("SCENE_WARCRAFT_DIALOG_QUIT_TITLE"))
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$Dialog/ConfirmEscape.set_text(tr("SCENE_WARCRAFT_DIALOG_QUIT_QUESTION"))
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pass
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func _load_meshes():
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var scene_detail = null
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@@ -1,4 +1,6 @@
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extends "res://scenes/levels/levels.gd"
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func _ready():
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pass
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# Back to main scene
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func _on_TextureButton_pressed():
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print("[levels#_on_TextureButton_pressed] quit to menu")
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Global.goto_scene("res://scenes/main.tscn")
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@@ -544,23 +544,6 @@ use_in_baked_light = true
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mesh = ExtResource( 9 )
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material/0 = null
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[node name="Dialog" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ConfirmEscape" type="ConfirmationDialog" parent="Dialog"]
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visible = true
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margin_right = 200.0
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margin_bottom = 70.0
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rect_min_size = Vector2( 400, 140 )
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window_title = "Veuillez confirmer…"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="sm_gabarit_male" type="MeshInstance" parent="."]
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transform = Transform( 0.534795, 0, 0.844982, 0, 1, 0, -0.844982, 0, 0.534795, -4.02751, 0.0561329, -0.889434 )
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mesh = ExtResource( 20 )
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@@ -754,8 +737,10 @@ collision_mask = 2
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0358186, 0, 0.0109152 )
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shape = SubResource( 18 )
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[node name="Control" parent="." instance=ExtResource( 44 )]
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[node name="ListObjects" parent="." instance=ExtResource( 44 )]
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[node name="Control2" parent="." instance=ExtResource( 45 )]
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[node name="Quit" parent="." instance=ExtResource( 45 )]
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[connection signal="confirmed" from="Dialog/ConfirmEscape" to="." method="_on_ConfirmEscape_confirmed"]
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[connection signal="pressed" from="Quit/TextureButton" to="." method="_on_TextureButton_pressed"]
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[editable path="Quit"]
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