Add method for loading sound
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@@ -67,6 +67,11 @@ func value():
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func set_value(value):
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m_value["value"] = _set_data(value, m_value["id"], gddb_types.e_prop_type_float)
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func audio_sound():
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var stream = load("res://assets/sounds/objects/" + label() + ".ogg")
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stream.set_loop(false)
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return stream
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## PRIVATE
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func _get_value(datas):
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return _get_data(datas, 0) as float
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