Configure locales for main scene

This commit is contained in:
VAILLANT Jeremy
2021-05-09 23:28:45 +02:00
parent dd1744dcce
commit 90591e098e
7 changed files with 61 additions and 1 deletions
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@@ -0,0 +1,24 @@
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: en\n"
"X-Generator: Poedit 2.4.1\n"
msgid "MAIN_BUTTON_NEW"
msgstr "Start game"
msgid "MAIN_BUTTON_CONTINUE"
msgstr "Continue"
msgid "MAIN_BUTTON_ABOUT"
msgstr "About"
msgid "MAIN_BUTTON_QUIT"
msgstr "Exit"
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msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: fr\n"
"X-Generator: Poedit 2.4.1\n"
msgid "MAIN_BUTTON_NEW"
msgstr "Commencer"
msgid "MAIN_BUTTON_CONTINUE"
msgstr "Continue"
msgid "MAIN_BUTTON_ABOUT"
msgstr "Credit"
msgid "MAIN_BUTTON_QUIT"
msgstr "Quit"
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@@ -33,6 +33,11 @@ ui_end={
] ]
} }
[locale]
translations=PoolStringArray( "res://locales/fr.po", "res://locales/en.po" )
locale_filter=[ 0, [ "en_US", "fr_FR" ] ]
[physics] [physics]
common/enable_pause_aware_picking=true common/enable_pause_aware_picking=true
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@@ -5,6 +5,13 @@ export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
var current_scene = null var current_scene = null
func _ready():
print(tr("MESSAGE_READY"))
$Grid/Menu/Action/New.text = tr("MAIN_BUTTON_NEW")
$Grid/Menu/Action/Continue.text = tr("MAIN_BUTTON_CONTINUE")
$Grid/Menu/Action/About.text = tr("MAIN_BUTTON_ABOUT")
$Grid/Menu/Action/Quit.text = tr("MAIN_BUTTON_QUIT")
# Quit the game # Quit the game
func _on_Quit_pressed(): func _on_Quit_pressed():
get_tree().quit(0) get_tree().quit(0)
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@@ -82,7 +82,7 @@ margin_top = 30.0
margin_right = 130.0 margin_right = 130.0
margin_bottom = 64.0 margin_bottom = 64.0
custom_fonts/font = ExtResource( 3 ) custom_fonts/font = ExtResource( 3 )
text = "Nouveau" text = "new"
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }