Add a basic debug color
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@@ -0,0 +1,41 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
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[sub_resource type="VisualShaderNodeColorUniform" id=1]
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uniform_name = "BaseColor"
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[sub_resource type="VisualShader" id=2]
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code = "shader_type spatial;
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render_mode specular_schlick_ggx;
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uniform vec4 BaseColor : hint_color;
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void vertex() {
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// Output:0
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}
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void fragment() {
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// ColorUniform:5
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vec3 n_out5p0 = BaseColor.rgb;
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float n_out5p1 = BaseColor.a;
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// Output:0
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ALBEDO = n_out5p0;
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}
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void light() {
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// Output:0
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}
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"
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graph_offset = Vector2( -278, -353.75 )
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nodes/fragment/5/node = SubResource( 1 )
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nodes/fragment/5/position = Vector2( 180, 140 )
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nodes/fragment/connections = PoolIntArray( 5, 0, 0, 0 )
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[resource]
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shader = SubResource( 2 )
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shader_param/BaseColor = Color( 0.313726, 1, 0, 1 )
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