Complete test gyroscope

This commit is contained in:
VAILLANT Jeremy
2021-05-12 17:41:35 +02:00
parent b8018bdffd
commit a5912e3705
+22 -18
View File
@@ -1,9 +1,9 @@
extends Spatial extends Spatial
const time_max = 3000 # msec const TIME_MAX = 3000 # msec
const gyroscope_max_diff = 0.1 const GYROSCOPE_MAX_DIFF = 0.1
const OFFSET_CAMERA = 0.12
# var gyroscope_value_old = Vector2(0, 0)
var gyroscope_value_old = Vector3(0, 0, 0) var gyroscope_value_old = Vector3(0, 0, 0)
onready var meshes = { onready var meshes = {
@@ -37,7 +37,7 @@ func _check_dissolve_mesh():
if meshes[mesh]["tick_reference"] == null: if meshes[mesh]["tick_reference"] == null:
meshes[mesh]["tick_reference"] = OS.get_ticks_msec() meshes[mesh]["tick_reference"] = OS.get_ticks_msec()
if OS.get_ticks_msec() < meshes[mesh]["tick_reference"] + time_max: if OS.get_ticks_msec() < meshes[mesh]["tick_reference"] + TIME_MAX:
meshes[mesh]["value"] += 0.01 meshes[mesh]["value"] += 0.01
meshes[mesh]["mesh"].get_surface_material(0).set("shader_param/dissolve_amount", meshes[mesh]["value"]) meshes[mesh]["mesh"].get_surface_material(0).set("shader_param/dissolve_amount", meshes[mesh]["value"])
else: else:
@@ -48,22 +48,22 @@ func _check_change_angle_camera():
var camera = $"Main Camera" var camera = $"Main Camera"
var gyroscope = Input.get_gyroscope() var gyroscope = Input.get_gyroscope()
if camera.h_offset >= -0.2: if camera.h_offset >= -OFFSET_CAMERA:
if _action_pressed("ui_left") or _gyroscope_changed_left(gyroscope): if _action_pressed("ui_left") or _gyroscope_changed_left(gyroscope):
# print("[warcraft#_ready] move camera angle to left") # print("[warcraft#_ready] move camera angle to left")
$"Main Camera".h_offset -= 0.01 $"Main Camera".h_offset -= 0.01
if camera.h_offset <= 0.2: if camera.h_offset <= OFFSET_CAMERA:
if _action_pressed("ui_right") or _gyroscope_changed_right(gyroscope): if _action_pressed("ui_right") or _gyroscope_changed_right(gyroscope):
# print("[warcraft#_ready] move camera angle to right") # print("[warcraft#_ready] move camera angle to right")
$"Main Camera".h_offset += 0.01 $"Main Camera".h_offset += 0.01
if camera.v_offset >= -0.2: if camera.v_offset >= -OFFSET_CAMERA:
if _action_pressed("ui_down") or _gyroscope_changed_down(gyroscope): if _action_pressed("ui_down") or _gyroscope_changed_down(gyroscope):
# print("[warcraft#_ready] move camera angle to right") # print("[warcraft#_ready] move camera angle to right")
$"Main Camera".v_offset -= 0.01 $"Main Camera".v_offset -= 0.01
if camera.v_offset <= 0.2: if camera.v_offset <= OFFSET_CAMERA:
if _action_pressed("ui_up") or _gyroscope_changed_up(gyroscope): if _action_pressed("ui_up") or _gyroscope_changed_up(gyroscope):
# print("[warcraft#_ready] move camera angle to right") # print("[warcraft#_ready] move camera angle to right")
$"Main Camera".v_offset += 0.01 $"Main Camera".v_offset += 0.01
@@ -71,35 +71,39 @@ func _check_change_angle_camera():
gyroscope_value_old = gyroscope gyroscope_value_old = gyroscope
func _action_pressed(action): func _action_pressed(action):
return Input.is_action_just_pressed(action) return Input.is_action_pressed(action)
func _gyroscope_changed_left(gyroscope): func _gyroscope_changed_left(gyroscope):
if (gyroscope.y - gyroscope_value_old.y) > gyroscope_max_diff: if (gyroscope.y - gyroscope_value_old.y) > GYROSCOPE_MAX_DIFF:
# print("[warcraft#_ready] (left)") print("[warcraft#_ready] (left)")
print("[warcraft#_ready] (left) y "+String(gyroscope.y)+" - y.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y)) # print("[warcraft#_ready] "+String(gyroscope.y)+" (left ) y "+String(gyroscope.y)+" - y.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y))
return true return true
else: else:
return false return false
func _gyroscope_changed_right(gyroscope): func _gyroscope_changed_right(gyroscope):
if (gyroscope.y - gyroscope_value_old.y) > gyroscope_max_diff and gyroscope.y > 0: if (gyroscope.y - gyroscope_value_old.y) > GYROSCOPE_MAX_DIFF and gyroscope.y > 0:
print("[warcraft#_ready] (right)") print("[warcraft#_ready] (right)")
# print("[warcraft#_ready] (right) y "+String(gyroscope.y)+" - x.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y)) # print("[warcraft#_ready] "+String(gyroscope.y)+" (right) y "+String(gyroscope.y)+" - x.old "+String(gyroscope_value_old.y)+" = "+String(gyroscope.y - gyroscope_value_old.y))
return true return true
else: else:
return false return false
func _gyroscope_changed_down(gyroscope): func _gyroscope_changed_down(gyroscope):
if (gyroscope.z - gyroscope_value_old.z) > gyroscope_max_diff: if (gyroscope.z - gyroscope_value_old.z) > GYROSCOPE_MAX_DIFF or \
print("[warcraft#_ready] (down)") (gyroscope.x - gyroscope_value_old.x) > GYROSCOPE_MAX_DIFF:
print("[warcraft#_ready] "+String(gyroscope.z)+"|| "+String(gyroscope.x)+" (down )")
# print("[warcraft#_ready] (down)")
# print("[warcraft#_ready] (down) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x)) # print("[warcraft#_ready] (down) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x))
return true return true
else: else:
return false return false
func _gyroscope_changed_up(gyroscope): func _gyroscope_changed_up(gyroscope):
if (gyroscope.z - gyroscope_value_old.z) > gyroscope_max_diff and gyroscope.z > 0: if (gyroscope.z - gyroscope_value_old.z) > GYROSCOPE_MAX_DIFF and gyroscope.z > 0 or \
print("[warcraft#_ready] (up)") (gyroscope.x - gyroscope_value_old.x) > GYROSCOPE_MAX_DIFF and gyroscope.x > 0 :
print("[warcraft#_ready] "+String(gyroscope.z)+"|| "+String(gyroscope.x)+" (up )")
# print("[warcraft#_ready] (up ) ")
# print("[warcraft#_ready] (up) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x)) # print("[warcraft#_ready] (up) x "+String(gyroscope.x)+" - x.old "+String(gyroscope_value_old.x)+" = "+String(gyroscope.x - gyroscope_value_old.x))
return true return true
else: else: