Set a new table mesh with LOD
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/props/table/sm_table_lod1.mesh" type="ArrayMesh" id=1]
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[node name="sm_table" type="Spatial"]
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[node name="sm_table_lod1" type="MeshInstance" parent="."]
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use_in_baked_light = true
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mesh = ExtResource( 1 )
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material/0 = null
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importer="scene"
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type="PackedScene"
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path="res://.import/table.gltf-fec65dd732014627633883a821ba693e.scn"
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path="res://.import/sm_table_lod0.gltf-fd799a5288da798676ede0a00aea8517.scn"
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[deps]
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source_file="res://assets/props/table/table.gltf"
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dest_files=[ "res://.import/table.gltf-fec65dd732014627633883a821ba693e.scn" ]
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source_file="res://assets/props/table/sm_table_lod0.gltf"
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dest_files=[ "res://.import/sm_table_lod0.gltf-fd799a5288da798676ede0a00aea8517.scn" ]
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[params]
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nodes/root_type="Spatial"
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nodes/root_type="ArrayMesh"
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nodes/root_name="Scene Root"
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nodes/root_scale=1.0
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nodes/custom_script=""
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nodes/storage=0
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nodes/use_legacy_names=true
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nodes/use_legacy_names=false
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materials/location=1
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materials/storage=0
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materials/keep_on_reimport=false
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Load Diff
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Load Diff
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