Set a new table mesh with LOD
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/props/table/sm_table_lod1.mesh" type="ArrayMesh" id=1]
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[node name="sm_table" type="Spatial"]
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[node name="sm_table_lod1" type="MeshInstance" parent="."]
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use_in_baked_light = true
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mesh = ExtResource( 1 )
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material/0 = null
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