Set a new table mesh with LOD

This commit is contained in:
stilobique-i7
2021-05-24 13:26:03 +02:00
parent 862418c4b9
commit a79a2ef687
12 changed files with 2515 additions and 204 deletions
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/props/table/sm_table_lod1.mesh" type="ArrayMesh" id=1]
[node name="sm_table" type="Spatial"]
[node name="sm_table_lod1" type="MeshInstance" parent="."]
use_in_baked_light = true
mesh = ExtResource( 1 )
material/0 = null
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importer="scene"
type="PackedScene"
path="res://.import/table.gltf-fec65dd732014627633883a821ba693e.scn"
path="res://.import/sm_table_lod0.gltf-fd799a5288da798676ede0a00aea8517.scn"
[deps]
source_file="res://assets/props/table/table.gltf"
dest_files=[ "res://.import/table.gltf-fec65dd732014627633883a821ba693e.scn" ]
source_file="res://assets/props/table/sm_table_lod0.gltf"
dest_files=[ "res://.import/sm_table_lod0.gltf-fd799a5288da798676ede0a00aea8517.scn" ]
[params]
nodes/root_type="Spatial"
nodes/root_type="ArrayMesh"
nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=true
nodes/use_legacy_names=false
materials/location=1
materials/storage=0
materials/keep_on_reimport=false
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