diff --git a/scenes/levels/warcraft/WarCraft.exr b/scenes/levels/warcraft/WarCraft.exr index bd05842..417b2a2 100644 Binary files a/scenes/levels/warcraft/WarCraft.exr and b/scenes/levels/warcraft/WarCraft.exr differ diff --git a/scenes/levels/warcraft/WarCraft.lmbake b/scenes/levels/warcraft/WarCraft.lmbake index 21e2595..94172bd 100644 Binary files a/scenes/levels/warcraft/WarCraft.lmbake and b/scenes/levels/warcraft/WarCraft.lmbake differ diff --git a/scenes/levels/warcraft/WarCraft.tscn b/scenes/levels/warcraft/WarCraft.tscn index bda4910..6d6ded8 100644 --- a/scenes/levels/warcraft/WarCraft.tscn +++ b/scenes/levels/warcraft/WarCraft.tscn @@ -74,13 +74,9 @@ glow_enabled = true [sub_resource type="Environment" id=3] background_mode = 3 background_sky = SubResource( 1 ) -background_color = Color( 0.188235, 0.133333, 0.133333, 1 ) -background_energy = 0.6 -ambient_light_color = Color( 0.694118, 0.168627, 0.67451, 1 ) -ambient_light_energy = 1.55 ambient_light_sky_contribution = 0.5 fog_enabled = true -fog_color = Color( 0.562167, 0.29, 1, 0.941176 ) +fog_color = Color( 0.337255, 0.235294, 0.956863, 0.941176 ) fog_depth_begin = 0.0 fog_depth_end = 60.0 fog_depth_curve = 1.10957 @@ -165,11 +161,15 @@ script = ExtResource( 2 ) [node name="BakedLightmap" type="BakedLightmap" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.06928, 2.35676, -0.183365 ) extents = Vector3( 6.50885, 3.63237, 10 ) -quality = 2 bounces = 5 environment_mode = 1 light_data = ExtResource( 16 ) +[node name="ReflectionProbe" type="ReflectionProbe" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.71675, 2.18642, 0 ) +extents = Vector3( 2.92656, 2.46071, 3.08519 ) +origin_offset = Vector3( -1.59863, 0, 0 ) + [node name="Main Camera" type="Camera" parent="."] transform = Transform( 0.160708, -0.25632, 0.953138, 0, 0.96569, 0.259696, -0.987002, -0.0417352, 0.155194, 1.84336, 1.66169, 0.663199 ) environment = SubResource( 2 ) @@ -181,49 +181,53 @@ __meta__ = { [node name="Lighting" type="Spatial" parent="."] [node name="Red Color Left" type="SpotLight" parent="Lighting"] -transform = Transform( 0.982749, 0.0887646, -0.162253, 0, 0.877297, 0.479948, 0.184946, -0.471668, 0.862162, -1.78491, 2.45338, 4.0067 ) +transform = Transform( 0.949107, 0.151161, -0.276307, 0, 0.877297, 0.479948, 0.314953, -0.455522, 0.832649, -4.0515, 2.45338, 4.26157 ) light_color = Color( 0.643137, 0.109804, 0.152941, 1 ) -light_energy = 3.0 +light_specular = 1.0 light_bake_mode = 2 shadow_enabled = true shadow_bias = 0.1 shadow_contact = 1.0 +editor_only = true +spot_range = 5.43268 +spot_attenuation = 1.41421 [node name="Red Color Left2" type="SpotLight" parent="Lighting"] -transform = Transform( 0.952502, -0.11644, 0.281391, -0.0799849, 0.795917, 0.600098, -0.293839, -0.594102, 0.7488, 1.75895, 2.3448, 4.15934 ) +transform = Transform( 0.80562, 0.042778, 0.590886, -0.18969, 0.963507, 0.18887, -0.561244, -0.264243, 0.784335, 0.631187, 2.3448, 4.15934 ) light_color = Color( 0.643137, 0.109804, 0.152941, 1 ) -light_energy = 0.0 +light_energy = 0.7 light_bake_mode = 2 shadow_enabled = true shadow_bias = 0.1 shadow_contact = 1.0 - -[node name="Blue Color Right" type="SpotLight" parent="Lighting"] -transform = Transform( -0.901858, -0.131582, 0.411507, 0.143004, 0.807882, 0.571731, -0.407679, 0.574467, -0.709778, -1.33799, 2.78611, -3.65613 ) -light_color = Color( 0.14902, 0.247059, 0.756863, 1 ) -light_energy = 0.0 -light_bake_mode = 2 -spot_range = 9.5 -spot_angle = 53.3 +editor_only = true +spot_range = 15.1 +spot_attenuation = 1.41 [node name="WorldEnvironment" type="WorldEnvironment" parent="Lighting"] environment = SubResource( 3 ) -[node name="Front Light" type="OmniLight" parent="Lighting"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.86173, 1.74752, -1.09881 ) -light_color = Color( 1, 0.968627, 0.752941, 1 ) -light_energy = 0.4 +[node name="Blue Color Right" type="SpotLight" parent="Lighting"] +transform = Transform( -0.994228, 0.0863279, -0.0637094, 0.0626716, 0.949248, 0.308222, 0.0870842, 0.302451, -0.949179, -4.00108, 2.13555, -5.73587 ) +light_color = Color( 0.501961, 0.529412, 1, 1 ) +light_energy = 4.0 light_bake_mode = 2 shadow_enabled = true -omni_range = 8.0 +shadow_bias = 0.1 +editor_only = true +spot_range = 7.07277 +spot_attenuation = 1.46409 +spot_angle = 29.7 -[node name="Front Light2" type="OmniLight" parent="Lighting"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.27211, 2.76021, 1.00539 ) -light_color = Color( 1, 0.968627, 0.752941, 1 ) -light_energy = 0.2 +[node name="Blue Color Right2" type="SpotLight" parent="Lighting"] +transform = Transform( -0.596615, 0.0976924, 0.79656, 0.0626716, 0.995204, -0.0751143, -0.800077, 0.00510741, -0.599875, -0.159195, 1.47445, -4.78163 ) +light_color = Color( 0.501961, 0.529412, 1, 1 ) +light_energy = 32.0 light_bake_mode = 2 shadow_enabled = true -omni_range = 8.0 +spot_range = 7.07277 +spot_attenuation = 1.86607 +spot_angle = 28.7038 [node name="Building" type="Spatial" parent="."] @@ -266,7 +270,7 @@ cell_center_y = false cell_center_z = false baked_meshes = [ SubResource( 4 ) ] data = { -"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 3, 65533, 0, 536870915, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65533, 3, 65532, 65533, 3, 65533, 65533, 3, 65534, 65533, 3, 65535, 65533, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, -1610612733, 65533, 65535, -1610612733, 65534, 65535, 536870915, 65535, 65535, 3 ) +"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65533, 3, 65532, 65533, 3, 65533, 65533, 3, 65534, 65533, 3, 65535, 65533, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 ) } __meta__ = { "_editor_clip_": 0, @@ -303,6 +307,17 @@ use_in_baked_light = true mesh = ExtResource( 39 ) material/0 = null +[node name="FireplaceLight" type="OmniLight" parent="Building/sm_fireplace"] +transform = Transform( 0.173304, -0.0109248, -0.984808, 0.0629123, 0.998019, -1.78701e-07, 0.982857, -0.0619565, 0.173648, 0.00967455, 0.654315, 0.510273 ) +light_color = Color( 0.960784, 0.611765, 0.00784314, 1 ) +light_energy = 1.4 +light_indirect_energy = 1.4 +light_bake_mode = 2 +shadow_enabled = true +editor_only = true +omni_range = 1.8 +omni_attenuation = 1.23114 + [node name="table right" type="MeshInstance" parent="."] transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -2.04193, 0.815994, -1.9022 ) use_in_baked_light = true @@ -392,20 +407,12 @@ material/0 = null [node name="OmniLight" type="OmniLight" parent="Main Scene Props/Book/Book/Book2/sm_candlestick2/sm_candle_top2"] transform = Transform( 0.578774, -3.72536e-09, -3.47774e-07, -3.72529e-09, 0.413993, -3.75217e-08, -1.15463e-13, 7.10543e-15, 0.578773, -0.00229338, 0.0614615, 2.98023e-08 ) light_color = Color( 0.960784, 0.611765, 0.00784314, 1 ) -light_energy = 6.0 +light_energy = 12.0 light_indirect_energy = 1.4 light_bake_mode = 2 -omni_range = 0.6 - -[node name="OmniLight2" type="OmniLight" parent="Main Scene Props/Book/Book/Book2/sm_candlestick2/sm_candle_top2"] -transform = Transform( 0.578774, -3.72536e-09, -3.47774e-07, -1.86265e-09, 0.413993, -3.75217e-08, -1.24345e-13, 0, 0.578773, -3.98341, -0.107076, -0.263852 ) -light_color = Color( 0.960784, 0.611765, 0.00784314, 1 ) -light_energy = 1.4 -light_indirect_energy = 1.4 -light_bake_mode = 2 -shadow_enabled = true -omni_range = 1.8 -omni_attenuation = 1.23114 +editor_only = true +omni_range = 1.6 +omni_attenuation = 2.73208 [node name="sm_table2" type="MeshInstance" parent="Main Scene Props"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26978, 0.829484, 0.290515 ) @@ -600,7 +607,7 @@ transform = Transform( 1, 2.08616e-07, -7.45058e-08, -5.96046e-08, -1.49012e-07, shape = SubResource( 7 ) [node name="dagger" type="MeshInstance" parent="Hidden Objects Items"] -transform = Transform( -0.625025, -0.77987, 0.0338859, 0, 0.0434097, 0.999058, -0.780606, 0.624436, -0.0271321, 0.697412, -0.0996332, 0.822543 ) +transform = Transform( -0.625025, -0.777847, 0.0655765, 0, 0.0840072, 0.996466, -0.780606, 0.622816, -0.0525065, 0.69073, -0.117415, 0.830941 ) use_in_baked_light = true mesh = ExtResource( 14 ) material/0 = ExtResource( 19 )