Add effect dissolve when player click/touch object

This commit is contained in:
VAILLANT Jeremy
2021-05-11 15:36:14 +02:00
parent b85c69bd3f
commit b1eaade304
11 changed files with 139 additions and 10 deletions
+27 -5
View File
@@ -1,12 +1,34 @@
extends Spatial
signal clicked(dagger)
var current_scene = null
var dissolve = null
var wait_frames = 1
var time_max = 2000 # msec
var tick_reference = null
var value = 0.1
func _ready():
print("[Dagger#_ready]")
connect("clicked", self, "handle_piece_click")
func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx):
print("[Dagger#_ready] You have clicked in dagger ...")
func _on_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
if event is InputEventMouseButton or event is InputEventScreenTouch:
print("[Dagger#_ready] Click !! Click !!")
$dagger.free()
dissolve = true
func _process(_delta):
if dissolve == true:
if tick_reference == null:
tick_reference = OS.get_ticks_msec()
print("[Dagger#_process] Reference tick to " + String(tick_reference))
var tick = OS.get_ticks_msec()
print("[Dagger#_process] Dissolve ... " + String(tick) + " < " + String(tick_reference + time_max))
if tick < tick_reference + time_max:
print("[Dagger#_process] Apply value to "+ String(value))
value += 0.01
$dagger.mesh.surface_get_material(0).set("shader_param/dissolve_amount", value)
else:
print("[Dagger#_process] animation ending !!")
dissolve = null