Refacto open scene UI
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+17
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@@ -1,13 +1,28 @@
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extends Node
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export (PackedScene) var about = load("res://scenes/UI/About.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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var scene
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# Quit the game
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func _on_Quit_pressed():
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get_tree().quit(0)
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# Load scene about
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func _on_About_pressed():
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get_tree().change_scene("res://scenes/UI/About.tscn")
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_prepare_change_scene()
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scene = about.instance()
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add_child(scene)
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# Load scene for select game
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func _on_New_pressed():
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get_tree().change_scene("res://scenes/UI/ChooseScene.tscn")
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_prepare_change_scene()
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scene = scenes.instance()
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add_child(scene)
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## PRIVATE
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func _prepare_change_scene():
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if (scene != null):
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remove_child(scene)
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scene.call_deferred("free")
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