Add setting true/false audio background in war level
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+1
-1
@@ -1,4 +1,4 @@
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extends Object
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extends Node
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var table = null
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@@ -0,0 +1,48 @@
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extends "res://db/MBase.gd"
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var m_langue = { "id": null, "value": null }
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var m_gyroscope = { "id": null, "value": null }
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var m_ambiant_sound = { "id": null, "value": null }
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const ROW = 0
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func _init():
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print("[MSetting#_ready]")
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table = Global.database.get_table_by_name("settings")
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var datas = table.get_data_at_row_idx(ROW)
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m_langue = _get_data_info(datas, 0)
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m_gyroscope = _get_data_info(datas, 1)
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m_ambiant_sound = _get_data_info(datas, 2)
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func _get_data_info(datas, id):
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return {
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"id": id,
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"value": _get_data(datas, id)
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}
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func get_langue():
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return m_langue["value"]
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func get_gyroscope():
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return int(m_gyroscope["value"]) as bool
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func get_ambiant_sound():
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print("[msetting#get_ambiant_sound] "+String(m_ambiant_sound))
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return int(m_ambiant_sound["value"]) as bool
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func set_langue(value):
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m_langue["value"] = _set_data(value, m_langue["id"], gddb_types.e_prop_type_string)
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return get_langue()
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func set_gyroscope(value):
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m_gyroscope["value"] = _set_data(value, m_gyroscope["id"], gddb_types.e_prop_type_bool)
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return get_gyroscope()
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func set_ambiant_sound(value):
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print("[msetting#get_ambiant_sound] save new value of mabiant sound")
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m_ambiant_sound["value"] = _set_data(value, m_ambiant_sound["id"], gddb_types.e_prop_type_bool)
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return get_ambiant_sound()
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+4
-3
@@ -6,9 +6,10 @@
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"table_name":"settings",
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"props":[
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{"name":"langue","type":"3","auto_increment":"0"},
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{"name":"gyroscope","type":"0","auto_increment":"0"}
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{"name":"gyroscope","type":"0","auto_increment":"0"},
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{"name":"ambiant_sound","type":"0","auto_increment":"0"}
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],
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"data":["fr","0"]
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"data":["fr","0","0"]
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},
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{
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"table_name":"levels",
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@@ -30,7 +31,7 @@
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{"name":"mesh","type":"3","auto_increment":"0"},
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{"name":"label_id","type":"1","auto_increment":"0"}
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],
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"data":["0.0","True","Dagger","0","dagger","0","dagger","0","0.0","0","Fiole","0","fiole1","0","fioles/fiole1","1","0.0","0","Fiole","0","fiole2","0","fioles/fiole2","1","0.0","0","Fiole","0","fiole3","0","fioles/fiole_socle/fiole3","1","0.0","0","Spyglass","0","spyglass","0","spyglass","2","0.0","0","Coins","0","coin1","0","golds/coin1","3","0.0","0","Coins","0","coin2","0","golds/coin2","3","0.0","0","Coins","0","coin3","0","golds/coin3","3","0.0","0","Weapon Gun","0","weapon","0","weapon","4","0.0","0","Apple","0","apple1","0","apples/apple1","5","0.0","0","Apple","0","apple2","0","apples/apple2","5","0.0","0","Apple","0","apple3","0","apples/apple3","5","0.0","0","Apple","0","apple4","0","apples/apple4","5","0.0","0","Beer","0","beer","0","beer","6","0.0","0","SuperDagger","0","gadder","1","sm_super_dager","0"]
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"data":["0.0","True","Dagger","0","dagger","0","dagger","0","0.0","0","Fiole","197246","fiole1","0","fioles/fiole1","1","0.97","0","Fiole","0","fiole2","0","fioles/fiole2","1","0.0","0","Fiole","0","fiole3","0","fioles/fiole_socle/fiole3","1","0.0","0","Spyglass","0","spyglass","0","spyglass","2","0.0","0","Coins","0","coin1","0","golds/coin1","3","0.0","0","Coins","0","coin2","0","golds/coin2","3","0.0","0","Coins","0","coin3","0","golds/coin3","3","0.0","0","Weapon Gun","0","weapon","0","weapon","4","0.0","0","Apple","0","apple1","0","apples/apple1","5","0.0","0","Apple","0","apple2","0","apples/apple2","5","0.0","0","Apple","0","apple3","0","apples/apple3","5","0.0","0","Apple","0","apple4","0","apples/apple4","5","0.0","0","Beer","0","beer","0","beer","6","0.0","0","SuperDagger","0","gadder","1","sm_super_dager","0"]
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}
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]
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}
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