Add setting true/false audio background in war level

This commit is contained in:
VAILLANT Jeremy
2021-05-23 21:21:10 +02:00
parent d2c6aef9c5
commit c46cb1f41e
11 changed files with 189 additions and 91 deletions
+15 -28
View File
@@ -1,43 +1,30 @@
extends Node
onready var language_id = null
onready var gyroscope_id = null
func _ready():
print("[Settings#_ready]")
_translation()
_apply_settings()
_apply_settings_language()
_apply_settings_gyroscope()
_apply_settings_sound_ambiant()
## PRIVATE
func _translation():
print("[Settings#_translation]")
$VBoxContainer/Langue/HBoxContainer/Label.text = tr("SETTINGS_LABEL_LANGUE")
$VBoxContainer/gyroscope/HBoxContainer/Label.text = tr("SETTINGS_LABEL_GYROSCOPE")
func _apply_settings():
print("[Settings#_apply_settings]")
var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
$VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
$VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
func _apply_settings_language():
$VBoxContainer/Langue/HBoxContainer/data.set_text(Global.get_setting_language())
func _get_settings_data(name, table, datas):
for index in range(0, Global.table_settings.get_props_count()):
if table.get_prop_at(index).get_prop_name() == name:
_save_id(name, table.get_prop_at(index).get_prop_id())
return datas[index].get_data()
func _apply_settings_gyroscope():
$VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(Global.get_setting_gyrosocpe())
func _save_id(name, id):
if name == "langue":
language_id = id
if name == "gyroscope":
gyroscope_id = id
func _apply_settings_sound_ambiant():
$VBoxContainer/ambiant_sound/HBoxContainer/data.set_pressed(Global.get_setting_ambiant_sound())
func _on_gyroscope_pressed():
print("[Settings#_on_gyroscop_toggled] change value to database ...........")
Global.table_settings.edit_data(gyroscope_id,
gddb_types.e_prop_type_bool,
int($CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.pressed) as String)
Global.database.save_db()
print("[Settings#_on_gyroscope_pressed] change value to database ...........")
Global.set_setting_gyroscope(int($VBoxContainer/gyroscope/HBoxContainer/data.pressed))
func _on_ambiant_sound_pressed():
print("[Settings#_on_ambiant_sound_pressed] change value to database ...........")
Global.set_setting_ambiant_sound(int($VBoxContainer/ambiant_sound/HBoxContainer/data.pressed))