Add setting true/false audio background in war level
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@@ -15,7 +15,6 @@ onready var mscene = load("res://db/MScene.gd")
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func _ready():
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_load_translations()
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_play_ambiant_sound()
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_load_meshes()
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func _process(_delta):
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@@ -145,6 +144,3 @@ func _check_collider(space_state):
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var node = result["collider"].get_parent()
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if node != null:
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_start_dissolve(node.name)
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func _play_ambiant_sound():
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$AmbiantSound.play()
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