Convert all VisualShaders to plain Shaders; clean editor noise

Godot 4 emits two unavoidable warnings every time it reconstructs a
Godot-3-authored VisualShader graph: 'graph_offset property is
deprecated' (the editor's pan position, removed in 4.x) and
'connect_nodes_forced: Index p_from_port = 1 is out of bounds'
(node-graph ports that no longer line up). The compiled GLSL inside
each ShaderMaterial is correct; only the graph reconstruction is
broken.

scripts/devisualize_shaders.gd walks every .material, .tres, and
.mesh under res:// and replaces ShaderMaterial.shader from
VisualShader to a plain Shader carrying the same .code. 15 materials
converted (font outline, dissolve, color tints, book/candle/godet/
growler/parchment/rock-floor/stool/table). Godot now loads the
compiled shader directly with no graph reconstruction → both
warnings gone, rendering identical.

Also:
- scripts/resave_scenes.gd: load + re-save every .tscn so inline
  ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked
  floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray
  surface format. Silences 'Mesh uses old surface format'.
- scripts/find_visualshaders.gd: companion audit tool that lists
  every Resource still backed by a VisualShader. Useful if new
  legacy materials get added.
- Drop the now-orphan inline VisualShader / ShaderMaterial sub-
  resources (id 1..17) from Summary.tscn. The PanelWood lost its
  screen-blend tint material; a plain Panel renders fine and the
  effect can be re-authored as a hand-written shader if wanted.
- Add releases/.gdignore and tighten .gitignore so Godot stops
  warning 'Detected another project.godot at res://releases'. The
  releases/ directory has its own placeholder project.godot which
  Godot would otherwise flag at every editor open.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Vaillant Jeremy
2026-05-16 21:42:28 +02:00
parent 81e6ceb003
commit ca67fc6ec3
43 changed files with 673 additions and 725 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3]
[gd_scene format=3]
[ext_resource type="Script" path="res://scenes/UI/choose_scenes/ChooseScene.gd" id="1"]
+25 -24
View File
@@ -1,25 +1,26 @@
[gd_scene load_steps=10 format=2]
[gd_scene format=3]
[ext_resource path="res://assets/fonts/kirsty/kirsty_base.tres" type="FontFile" id=1]
[ext_resource path="res://assets/ui/themes/tab_select/UI-Button-Reset-hover.png" type="Texture2D" id=2]
[ext_resource path="res://assets/ui/themes/tab_select/UI-Button-Reset-disabled.png" type="Texture2D" id=3]
[ext_resource path="res://assets/ui/themes/tab_select/UI-Button-Count-hover.png" type="Texture2D" id=4]
[ext_resource path="res://assets/ui/themes/tab_select/UI-Button-Reset.png" type="Texture2D" id=5]
[ext_resource path="res://assets/ui/themes/tab_select/UI-Button-Count.png" type="Texture2D" id=6]
[ext_resource path="res://assets/ui/themes/tab_select/UI-level-btn-shadow.png" type="Texture2D" id=7]
[ext_resource path="res://assets/ui/themes/tab_select/UI-level-btn-leather.png" type="Texture2D" id=8]
[ext_resource type="FontVariation" path="res://assets/fonts/kirsty/kirsty_base.tres" id="1"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-Button-Reset-hover.png" id="2"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-Button-Reset-disabled.png" id="3"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-Button-Count-hover.png" id="4"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-Button-Reset.png" id="5"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-Button-Count.png" id="6"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-level-btn-shadow.png" id="7"]
[ext_resource type="Texture2D" path="res://assets/ui/themes/tab_select/UI-level-btn-leather.png" id="8"]
[sub_resource type="Animation" id=1]
[sub_resource type="Animation" id="1"]
resource_name = "SlideReset"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MarginContainer/CenterAlign/MainButton/TabAlign/ButtonReset:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PackedFloat32Array( 0, -0.25, 0, 0.506539, 0.5, -40, -0.236722, -22.5, 0.25, 0 ),
"times": PackedFloat32Array( 0, 1 )
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.506539, 0.5, -40, -0.236722, -22.5, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
[node name="TilePuzzle" type="Control"]
@@ -39,7 +40,7 @@ anchor_right = 0.5
offset_left = -114.0
offset_right = 115.0
offset_bottom = 456.0
texture = ExtResource( 7 )
texture = ExtResource("7")
__meta__ = {
"_edit_use_anchors_": false
}
@@ -68,7 +69,7 @@ theme_override_constants/separation = 0
offset_right = 209.0
offset_bottom = 208.0
mouse_default_cursor_shape = 2
texture_normal = ExtResource( 8 )
texture_normal = ExtResource("8")
__meta__ = {
"_edit_use_anchors_": false
}
@@ -126,9 +127,9 @@ offset_left = 1.0
offset_right = 90.0
offset_bottom = 57.0
size_flags_vertical = 0
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 2 )
texture_disabled = ExtResource( 3 )
texture_normal = ExtResource("5")
texture_hover = ExtResource("2")
texture_disabled = ExtResource("3")
[node name="ButtonCount" type="TextureButton" parent="MarginContainer/CenterAlign/MainButton/TabAlign"]
offset_left = 94.0
@@ -136,9 +137,9 @@ offset_right = 207.0
offset_bottom = 57.0
mouse_default_cursor_shape = 2
size_flags_vertical = 0
texture_normal = ExtResource( 6 )
texture_hover = ExtResource( 4 )
texture_focused = ExtResource( 4 )
texture_normal = ExtResource("6")
texture_hover = ExtResource("4")
texture_focused = ExtResource("4")
[node name="MarginBottom" type="MarginContainer" parent="MarginContainer/CenterAlign/MainButton/TabAlign/ButtonCount"]
anchor_right = 1.0
@@ -153,7 +154,7 @@ offset_right = 113.0
offset_bottom = 47.0
size_flags_horizontal = 3
size_flags_vertical = 7
theme_override_fonts/font = ExtResource( 1 )
theme_override_fonts/font = ExtResource("1")
text = "X / 10"
horizontal_alignment = 1
vertical_alignment = 1
@@ -162,4 +163,4 @@ __meta__ = {
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/SlideReset = SubResource( 1 )
anims/SlideReset = SubResource("1")