Convert all VisualShaders to plain Shaders; clean editor noise
Godot 4 emits two unavoidable warnings every time it reconstructs a Godot-3-authored VisualShader graph: 'graph_offset property is deprecated' (the editor's pan position, removed in 4.x) and 'connect_nodes_forced: Index p_from_port = 1 is out of bounds' (node-graph ports that no longer line up). The compiled GLSL inside each ShaderMaterial is correct; only the graph reconstruction is broken. scripts/devisualize_shaders.gd walks every .material, .tres, and .mesh under res:// and replaces ShaderMaterial.shader from VisualShader to a plain Shader carrying the same .code. 15 materials converted (font outline, dissolve, color tints, book/candle/godet/ growler/parchment/rock-floor/stool/table). Godot now loads the compiled shader directly with no graph reconstruction → both warnings gone, rendering identical. Also: - scripts/resave_scenes.gd: load + re-save every .tscn so inline ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray surface format. Silences 'Mesh uses old surface format'. - scripts/find_visualshaders.gd: companion audit tool that lists every Resource still backed by a VisualShader. Useful if new legacy materials get added. - Drop the now-orphan inline VisualShader / ShaderMaterial sub- resources (id 1..17) from Summary.tscn. The PanelWood lost its screen-blend tint material; a plain Panel renders fine and the effect can be re-authored as a hand-written shader if wanted. - Add releases/.gdignore and tighten .gitignore so Godot stops warning 'Detected another project.godot at res://releases'. The releases/ directory has its own placeholder project.godot which Godot would otherwise flag at every editor open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene format=2]
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[gd_scene format=3]
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[node name="Tile" type="VBoxContainer"]
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anchor_right = 1.0
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@@ -15,10 +15,10 @@ size_flags_vertical = 3
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offset_top = 241.0
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offset_right = 1280.0
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offset_bottom = 478.0
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custom_minimum_size = Vector2( 0, 8 )
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custom_minimum_size = Vector2(0, 8)
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size_flags_horizontal = 3
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size_flags_vertical = 3
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color = Color( 0.74902, 0.701961, 0.65098, 1 )
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color = Color(0.74902, 0.701961, 0.65098, 1)
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[node name="MarginContainer2" type="MarginContainer" parent="."]
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offset_top = 482.0
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene format=3]
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[ext_resource path="res://assets/fonts/kirsty/kirsty_title.tres" type="FontFile" id=1]
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[ext_resource path="res://scenes/UI/loading/Loading.gd" type="Script" id=2]
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[ext_resource type="FontVariation" path="res://assets/fonts/kirsty/kirsty_title.tres" id="1"]
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[ext_resource type="Script" path="res://scenes/UI/loading/Loading.gd" id="2"]
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[node name="VBoxLoading" type="VBoxContainer"]
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anchor_left = 0.5
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@@ -16,7 +16,7 @@ size_flags_horizontal = 0
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size_flags_vertical = 0
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theme_override_constants/separation = 0
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alignment = 1
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script = ExtResource( 2 )
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script = ExtResource("2")
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -24,9 +24,9 @@ __meta__ = {
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[node name="LabelLoading" type="Label" parent="."]
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offset_right = 193.0
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offset_bottom = 56.0
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theme_override_fonts/font = ExtResource( 1 )
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theme_override_fonts/font = ExtResource("1")
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theme_override_font_sizes/font_size = 46
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theme_override_colors/font_color = Color( 0.74902, 0.701961, 0.65098, 1 )
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theme_override_colors/font_color = Color(0.74902, 0.701961, 0.65098, 1)
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text = "loading"
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horizontal_alignment = 1
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vertical_alignment = 2
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene format=3]
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[ext_resource path="res://assets/ui/themes/leather.theme" type="Theme" id=1]
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[ext_resource type="Theme" path="res://assets/ui/themes/leather.theme" id="1"]
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[node name="LoadingBare" type="Control"]
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anchor_right = 1.0
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@@ -41,7 +41,7 @@ offset_right = 1037.0
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offset_bottom = 237.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme = ExtResource( 1 )
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theme = ExtResource("1")
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max_value = 1.0
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step = 0.1
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rounded = true
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene format=3]
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[ext_resource path="res://scenes/UI/loading/parts/LabelLoading.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/UI/loading/parts/BorderColor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/ui/themes/bck-hrz-grd.png" type="Texture2D" id=3]
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[ext_resource type="PackedScene" path="res://scenes/UI/loading/parts/LabelLoading.tscn" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/UI/loading/parts/BorderColor.tscn" id="2"]
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[ext_resource type="Texture2D" path="res://assets/ui/themes/bck-hrz-grd.png" id="3"]
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[node name="LoadingBorder" type="Control"]
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anchor_right = 1.0
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@@ -28,7 +28,7 @@ offset_right = 1280.0
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offset_bottom = 240.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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color = Color( 0, 0, 0, 1 )
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color = Color(0, 0, 0, 1)
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[node name="ColorRect" type="TextureRect" parent="BackgroundGradient"]
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offset_top = 240.0
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@@ -36,7 +36,7 @@ offset_right = 1280.0
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offset_bottom = 480.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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texture = ExtResource( 3 )
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texture = ExtResource("3")
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expand_mode = 1
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__meta__ = {
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"_edit_use_anchors_": false
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@@ -63,13 +63,13 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="BorderLeft" parent="LabelAndBorder" instance=ExtResource( 2 )]
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[node name="BorderLeft" parent="LabelAndBorder" instance=ExtResource("2")]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_right = 523.0
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offset_bottom = 60.0
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[node name="LabelLoading" parent="LabelAndBorder" instance=ExtResource( 1 )]
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[node name="LabelLoading" parent="LabelAndBorder" instance=ExtResource("1")]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@@ -79,7 +79,7 @@ offset_top = 0.0
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offset_right = 736.0
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offset_bottom = 56.0
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[node name="BorderRight" parent="LabelAndBorder" instance=ExtResource( 2 )]
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[node name="BorderRight" parent="LabelAndBorder" instance=ExtResource("2")]
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 756.0
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