Convert all VisualShaders to plain Shaders; clean editor noise
Godot 4 emits two unavoidable warnings every time it reconstructs a Godot-3-authored VisualShader graph: 'graph_offset property is deprecated' (the editor's pan position, removed in 4.x) and 'connect_nodes_forced: Index p_from_port = 1 is out of bounds' (node-graph ports that no longer line up). The compiled GLSL inside each ShaderMaterial is correct; only the graph reconstruction is broken. scripts/devisualize_shaders.gd walks every .material, .tres, and .mesh under res:// and replaces ShaderMaterial.shader from VisualShader to a plain Shader carrying the same .code. 15 materials converted (font outline, dissolve, color tints, book/candle/godet/ growler/parchment/rock-floor/stool/table). Godot now loads the compiled shader directly with no graph reconstruction → both warnings gone, rendering identical. Also: - scripts/resave_scenes.gd: load + re-save every .tscn so inline ArrayMesh sub-resources (notably WarCraft.tscn::17, the baked floor) move from Godot-3 PoolByteArray to Godot-4 PackedByteArray surface format. Silences 'Mesh uses old surface format'. - scripts/find_visualshaders.gd: companion audit tool that lists every Resource still backed by a VisualShader. Useful if new legacy materials get added. - Drop the now-orphan inline VisualShader / ShaderMaterial sub- resources (id 1..17) from Summary.tscn. The PanelWood lost its screen-blend tint material; a plain Panel renders fine and the effect can be re-authored as a hand-written shader if wanted. - Add releases/.gdignore and tighten .gitignore so Godot stops warning 'Detected another project.godot at res://releases'. The releases/ directory has its own placeholder project.godot which Godot would otherwise flag at every editor open. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,16 +1,16 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene format=3]
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[ext_resource path="res://assets/ui/themes/leather.theme" type="Theme" id=1]
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[ext_resource path="res://assets/fonts/kirsty/kirsty_base.tres" type="FontFile" id=2]
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[ext_resource path="res://assets/ui/themes/UI-Button-ItemsList-last-hover.png" type="Texture2D" id=3]
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[ext_resource path="res://assets/ui/themes/UI-Button-ItemsList-last.png" type="Texture2D" id=4]
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[ext_resource type="Theme" path="res://assets/ui/themes/leather.theme" id="1"]
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[ext_resource type="FontVariation" path="res://assets/fonts/kirsty/kirsty_base.tres" id="2"]
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[ext_resource type="Texture2D" path="res://assets/ui/themes/UI-Button-ItemsList-last-hover.png" id="3"]
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[ext_resource type="Texture2D" path="res://assets/ui/themes/UI-Button-ItemsList-last.png" id="4"]
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[node name="TextureButton" type="TextureButton"]
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offset_right = 196.0
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offset_bottom = 81.0
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texture_normal = ExtResource( 4 )
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texture_hover = ExtResource( 3 )
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texture_focused = ExtResource( 3 )
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texture_normal = ExtResource("4")
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texture_hover = ExtResource("3")
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texture_focused = ExtResource("3")
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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@@ -19,8 +19,8 @@ __meta__ = {
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[node name="Label" type="Label" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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theme_override_fonts/font = ExtResource( 2 )
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theme = ExtResource("1")
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theme_override_fonts/font = ExtResource("2")
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text = "Last"
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horizontal_alignment = 1
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vertical_alignment = 1
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