Add developers/.gdignore; let Godot 4 canonicalise saved scenes
The developers/aurelien sandbox scenes still reference legacy non-LOD mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist anymore — the production scenes were migrated to *_lod0/1/2.mesh. Godot's full-project file scanner reads every .tscn at editor open and emits 'Cannot open file' errors for each broken ext_resource, even for scenes that the game never loads. Mark developers/ as out-of-scope for Godot's filesystem walker with a .gdignore at its root. The .import / .uid sidecars Godot had generated for files inside (CheckLightmap.exr.import, CheckLightmap.gd.uid) are auto-removed by the editor since they are now orphaned metadata — only the source files (.tscn, .gd, .exr, .lmbake) remain. Re-enabling the sandbox later just means deleting the .gdignore; Godot will regenerate the sidecars. The other diffs in this commit are Godot 4 canonicalising whatever .tscn / .tres files were touched in the editor session that ran the LightmapGI bake attempt: ext_resource uid= attributes added, format bumped 2 -> 3, property order normalised. No behavioural change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,8 +1,8 @@
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[gd_scene format=3]
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[gd_scene format=3 uid="uid://cyxlaf1u2nhjn"]
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[ext_resource type="PackedScene" path="res://scenes/UI/loading/parts/LoadingBare.tscn" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/UI/loading/parts/TopPart.tscn" id="2"]
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[ext_resource type="PackedScene" path="res://scenes/UI/background/Background.tscn" id="3"]
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[ext_resource type="PackedScene" uid="uid://t4bee0w11cj2" path="res://scenes/UI/loading/parts/LoadingBare.tscn" id="1"]
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[ext_resource type="PackedScene" uid="uid://dxvg52gd5h1kh" path="res://scenes/UI/loading/parts/TopPart.tscn" id="2"]
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[ext_resource type="PackedScene" uid="uid://edbpygl0vh8c" path="res://scenes/UI/background/Background.tscn" id="3"]
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[sub_resource type="Animation" id="1"]
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resource_name = "BorderAnim"
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@@ -29,26 +29,40 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.4)
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}
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ygatp"]
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_data = {
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&"BorderAnim": SubResource("1")
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}
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[node name="BackgroundPicture" parent="." instance=ExtResource("3")]
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layout_mode = 1
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[node name="Control" type="Control" unique_id=1398968538]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LoadingTopBorder" parent="." instance=ExtResource("2")]
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[node name="BackgroundPicture" parent="." unique_id=2027281585 instance=ExtResource("3")]
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layout_mode = 1
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LoadingTopBorder" parent="." unique_id=218348086 instance=ExtResource("2")]
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layout_mode = 0
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anchors_preset = 0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 0.362091
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offset_bottom = 0.362061
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grow_vertical = 1
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[node name="LoadingBare" parent="." instance=ExtResource("1")]
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[node name="LoadingBare" parent="." unique_id=1550577651 instance=ExtResource("1")]
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layout_mode = 0
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anchors_preset = 0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_top = 360.0
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[node name="AnimLoading" type="AnimationPlayer" parent="."]
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method_call_mode = 1
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anims/BorderAnim = SubResource("1")
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[node name="AnimLoading" type="AnimationPlayer" parent="." unique_id=1450388645]
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callback_mode_method = 1
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libraries/ = SubResource("AnimationLibrary_ygatp")
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