Add developers/.gdignore; let Godot 4 canonicalise saved scenes
The developers/aurelien sandbox scenes still reference legacy non-LOD mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist anymore — the production scenes were migrated to *_lod0/1/2.mesh. Godot's full-project file scanner reads every .tscn at editor open and emits 'Cannot open file' errors for each broken ext_resource, even for scenes that the game never loads. Mark developers/ as out-of-scope for Godot's filesystem walker with a .gdignore at its root. The .import / .uid sidecars Godot had generated for files inside (CheckLightmap.exr.import, CheckLightmap.gd.uid) are auto-removed by the editor since they are now orphaned metadata — only the source files (.tscn, .gd, .exr, .lmbake) remain. Re-enabling the sandbox later just means deleting the .gdignore; Godot will regenerate the sidecars. The other diffs in this commit are Godot 4 canonicalising whatever .tscn / .tres files were touched in the editor session that ran the LightmapGI bake attempt: ext_resource uid= attributes added, format bumped 2 -> 3, property order normalised. No behavioural change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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[gd_scene format=3]
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[gd_scene format=3 uid="uid://couv4chot3vuy"]
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[ext_resource type="PackedScene" path="res://scenes/levels/Levels.tscn" id="1"]
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[ext_resource type="PackedScene" uid="uid://c8cbqvsyyn3m3" path="res://scenes/levels/Levels.tscn" id="1"]
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[sub_resource type="Sky" id="1"]
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@@ -11,7 +11,6 @@ background_energy_multiplier = 0.6
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sky = SubResource("1")
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ambient_light_color = Color(0.694118, 0.168627, 0.67451, 1)
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ambient_light_sky_contribution = 0.5
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ambient_light_energy = 1.0
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tonemap_mode = 2
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ssr_enabled = true
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glow_enabled = true
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@@ -24,12 +23,9 @@ fog_depth_curve = 1.10957
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fog_depth_begin = 0.0
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fog_depth_end = 60.0
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[node name="Home" instance=ExtResource("1")]
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[node name="Home" unique_id=962070354 instance=ExtResource("1")]
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[node name="MainCamera" type="Camera3D" parent="." index="4"]
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[node name="MainCamera" type="Camera3D" parent="." index="4" unique_id=1199679200]
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transform = Transform3D(0.160708, -0.25632, 0.953138, 0, 0.96569, 0.259696, -0.987002, -0.0417351, 0.155194, 1.84336, 1.66169, 0.663199)
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environment = SubResource("2")
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fov = 38.5632
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__meta__ = {
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"_editor_description_": ""
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}
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