Add developers/.gdignore; let Godot 4 canonicalise saved scenes
The developers/aurelien sandbox scenes still reference legacy non-LOD mesh paths (sm_book.mesh, sm_candlestick.mesh, ...) that don't exist anymore — the production scenes were migrated to *_lod0/1/2.mesh. Godot's full-project file scanner reads every .tscn at editor open and emits 'Cannot open file' errors for each broken ext_resource, even for scenes that the game never loads. Mark developers/ as out-of-scope for Godot's filesystem walker with a .gdignore at its root. The .import / .uid sidecars Godot had generated for files inside (CheckLightmap.exr.import, CheckLightmap.gd.uid) are auto-removed by the editor since they are now orphaned metadata — only the source files (.tscn, .gd, .exr, .lmbake) remain. Re-enabling the sandbox later just means deleting the .gdignore; Godot will regenerate the sidecars. The other diffs in this commit are Godot 4 canonicalising whatever .tscn / .tres files were touched in the editor session that ran the LightmapGI bake attempt: ext_resource uid= attributes added, format bumped 2 -> 3, property order normalised. No behavioural change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,25 +1,21 @@
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[gd_resource type="Environment" load_steps=3 format=2]
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[gd_resource type="Environment" format=3 uid="uid://bpxo3nvua1i8r"]
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[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture2D" id=1]
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[sub_resource type="Sky" id=2]
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panorama = ExtResource( 1 )
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[sub_resource type="Sky" id="2"]
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[resource]
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background_mode = 2
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sky = SubResource( 2 )
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background_color = Color( 0.188235, 0.133333, 0.133333, 1 )
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background_color = Color(0.188235, 0.133333, 0.133333, 1)
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background_energy_multiplier = 0.6
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ambient_light_color = Color( 0.694118, 0.168627, 0.67451, 1 )
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ambient_light_energy = 1.0
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sky = SubResource("2")
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ambient_light_color = Color(0.694118, 0.168627, 0.67451, 1)
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ambient_light_sky_contribution = 0.5
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tonemap_mode = 2
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glow_enabled = true
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fog_enabled = true
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fog_mode = 1
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fog_light_color = Color( 0.562167, 0.29, 1, 0.941176 )
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fog_light_color = Color(0.562167, 0.29, 1, 0.941176)
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fog_density = 1.0
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fog_height = 2.0
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fog_depth_curve = 1.10957
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fog_depth_begin = 0.0
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fog_depth_end = 60.0
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fog_depth_curve = 1.10957
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fog_height = 2.0
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tonemap_mode = 2
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ss_reflections_enabled = true
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glow_enabled = true
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