WIP Parchment, make an editor script and set value on Warcraft scene
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@@ -1,20 +0,0 @@
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var paper = false
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func _init():
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$sm_paperparchment_lod0.set_visible(paper)
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print("[Parchment] Set is visibility > " + paper)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@@ -0,0 +1,15 @@
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tool
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extends Spatial
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export(bool) var paper = false setget activatePaper
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func activatePaper(showPaper):
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if Engine.editor_hint:
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paper = showPaper
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print("[Parchment] Editor value " +String(showPaper))
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$sm_paperparchment_lod0.set_visible(paper)
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func _ready():
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print("[Parchment] Paper bool " +String(paper))
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$sm_paperparchment_lod0.set_visible(paper)
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@@ -1,12 +1,11 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/props/parchment/sm_wood_parchment_lod1.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://assets/props/parchment/gd_parchment.gd" type="Script" id=2]
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[ext_resource path="res://assets/props/parchment/parchment.gd" type="Script" id=2]
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[ext_resource path="res://assets/props/parchment/sm_paperparchment_lod0.mesh" type="ArrayMesh" id=3]
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[node name="sm_parchment" type="Spatial"]
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script = ExtResource( 2 )
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paper = true
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[node name="sm_wood_parchment_lod1" type="MeshInstance" parent="."]
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use_in_baked_light = true
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@@ -447,10 +447,10 @@ transform = Transform( 0.0876426, 0, -0.996152, 0, 1, 0, 0.996152, 0, 0.0876426,
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[node name="sm_parchment" parent="Main Scene Props" instance=ExtResource( 15 )]
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transform = Transform( 0.796076, 0.00917861, -0.605127, 0, 0.999885, 0.0151663, 0.605197, -0.0120736, 0.795984, 0.543303, 0.962739, 0.755265 )
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paper = true
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[node name="sm_parchment2" parent="Main Scene Props" instance=ExtResource( 15 )]
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transform = Transform( -0.596381, 0.0184557, 0.802489, 0.0225364, 0.999726, -0.00624354, -0.802385, 0.0143617, -0.596634, 0.281044, 0.958449, -0.253034 )
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paper = false
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[node name="sm_candle_d2" type="MeshInstance" parent="Main Scene Props"]
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transform = Transform( -0.927966, 1.10978e-07, -0.372664, 6.91459e-08, 1, 1.25617e-07, 0.372664, 9.08001e-08, -0.927966, 0.457262, 1.00485, -0.058084 )
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@@ -527,6 +527,7 @@ shape = SubResource( 7 )
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[node name="dagger" type="MeshInstance" parent="Hidden Objects Items"]
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transform = Transform( -0.625025, -0.777847, 0.0655765, 0, 0.0840072, 0.996466, -0.780606, 0.622816, -0.0525065, 0.69073, -0.117415, 0.830941 )
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use_in_baked_light = true
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generate_lightmap = false
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mesh = ExtResource( 14 )
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material/0 = ExtResource( 19 )
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