feature/select-puzzle-update (#72)
Si tu peut regarder pour finir la pull request pour l'écran de selection des puzzles ! Co-authored-by: stilobique-i7 <aurelienvlt@free.fr> Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#72 Co-authored-by: stilobique <aurelienvlt@free.fr> Co-committed-by: stilobique <aurelienvlt@free.fr>
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@@ -13,7 +13,7 @@ func _apply_scenes():
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_apply_scene(mlevel.new(row_index), 0)
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func _build_path(name):
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return "MarginContainer/HBoxContainer/"+name
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return "MarginContainer/"+name
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func _build_method(name):
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return "_on_"+name.to_lower()+"_pressed"
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@@ -28,7 +28,7 @@ func _load_texture(thumbnail):
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return load(thumbnail)
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func _apply_scene(level, index):
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$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
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$MarginContainer.add_child(_load_scene(level.name()))
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var node = _build_path(level.name())
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_configure_select(level, node)
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@@ -36,13 +36,14 @@ func _apply_scene(level, index):
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configure_counter(level, node)
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func _configure_select(level, node):
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var select = get_node(node+"/TextureRect/TextureButton")
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var selector = get_node(node+"/MarginContainer/CenterAlign/MainButton")
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var thumbnail = get_node(node+"/MarginContainer/CenterAlign/MainButton/MarginStich/ThumbnailLevel")
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select.set_normal_texture(_load_texture(level.thumbnail()))
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select.connect("pressed", Event, _build_method(level.name()))
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thumbnail.set_texture(_load_texture(level.thumbnail()))
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selector.connect("pressed", Event, _build_method(level.name()))
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func configure_reset(level, node, index):
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var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
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var reset = get_node(node+"/MarginContainer/CenterAlign/TabAlign/ButtonReset")
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if int(level.object_finding()) == 0:
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reset.set_disabled(true)
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@@ -53,6 +54,6 @@ func configure_reset(level, node, index):
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reset.connect("pressed", Event, "_on_reset_level", [level, node, index, self])
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func configure_counter(level, node):
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var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")
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var count = get_node(node+"/MarginContainer/CenterAlign/TabAlign/ButtonCount/MarginBottom/Label")
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count.set_text(level.object_finding()+" / "+level.object_to_find())
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