feature/select-puzzle-update (#72)

Si tu peut regarder pour finir la pull request pour l'écran de selection des puzzles !

Co-authored-by: stilobique-i7 <aurelienvlt@free.fr>
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#72
Co-authored-by: stilobique <aurelienvlt@free.fr>
Co-committed-by: stilobique <aurelienvlt@free.fr>
This commit is contained in:
stilobique
2021-06-04 17:54:23 +02:00
committed by darknight
parent 6f1ac4d03f
commit dee1ee5b1b
34 changed files with 876 additions and 118 deletions
+8 -7
View File
@@ -13,7 +13,7 @@ func _apply_scenes():
_apply_scene(mlevel.new(row_index), 0)
func _build_path(name):
return "MarginContainer/HBoxContainer/"+name
return "MarginContainer/"+name
func _build_method(name):
return "_on_"+name.to_lower()+"_pressed"
@@ -28,7 +28,7 @@ func _load_texture(thumbnail):
return load(thumbnail)
func _apply_scene(level, index):
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
$MarginContainer.add_child(_load_scene(level.name()))
var node = _build_path(level.name())
_configure_select(level, node)
@@ -36,13 +36,14 @@ func _apply_scene(level, index):
configure_counter(level, node)
func _configure_select(level, node):
var select = get_node(node+"/TextureRect/TextureButton")
var selector = get_node(node+"/MarginContainer/CenterAlign/MainButton")
var thumbnail = get_node(node+"/MarginContainer/CenterAlign/MainButton/MarginStich/ThumbnailLevel")
select.set_normal_texture(_load_texture(level.thumbnail()))
select.connect("pressed", Event, _build_method(level.name()))
thumbnail.set_texture(_load_texture(level.thumbnail()))
selector.connect("pressed", Event, _build_method(level.name()))
func configure_reset(level, node, index):
var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
var reset = get_node(node+"/MarginContainer/CenterAlign/TabAlign/ButtonReset")
if int(level.object_finding()) == 0:
reset.set_disabled(true)
@@ -53,6 +54,6 @@ func configure_reset(level, node, index):
reset.connect("pressed", Event, "_on_reset_level", [level, node, index, self])
func configure_counter(level, node):
var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")
var count = get_node(node+"/MarginContainer/CenterAlign/TabAlign/ButtonCount/MarginBottom/Label")
count.set_text(level.object_finding()+" / "+level.object_to_find())