Update env. scene ; make a interior env setup (wip)
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@@ -0,0 +1,38 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
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[sub_resource type="VisualShaderNodeColorConstant" id=1]
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constant = Color( 0.117188, 0.0709553, 0.0709553, 1 )
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[sub_resource type="VisualShader" id=2]
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code = "shader_type spatial;
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render_mode specular_schlick_ggx;
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void vertex() {
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// Output:0
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}
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void fragment() {
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// Color:3
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vec3 n_out3p0 = vec3(0.117188, 0.070955, 0.070955);
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float n_out3p1 = 1.000000;
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// Output:0
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ALBEDO = n_out3p0;
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}
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void light() {
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// Output:0
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}
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"
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nodes/fragment/3/node = SubResource( 1 )
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nodes/fragment/3/position = Vector2( 0, 140 )
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nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0 )
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[resource]
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shader = SubResource( 2 )
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