Add ambiant sound level warcraft
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=64 format=2]
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[gd_scene load_steps=65 format=2]
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[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://scenes/levels/warcraft/WarCraft.gd" type="Script" id=2]
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@@ -45,6 +45,7 @@
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[ext_resource path="res://assets/props/spyglass/materials/MA_spyglass.material" type="Material" id=43]
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[ext_resource path="res://scenes/UI/list_ho/UI_list_ho.tscn" type="PackedScene" id=44]
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[ext_resource path="res://scenes/UI/UI_back.tscn" type="PackedScene" id=45]
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[ext_resource path="res://assets/sounds/ambient-sound-level-warcraft.mp3" type="AudioStream" id=46]
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[sub_resource type="PanoramaSky" id=1]
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panorama = ExtResource( 11 )
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@@ -270,7 +271,7 @@ cell_center_y = false
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cell_center_z = false
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baked_meshes = [ SubResource( 4 ) ]
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data = {
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 3, 65533, 0, 536870915, 65534, 0, 3, 65535, 0, 3, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65533, 3, 65532, 65533, 3, 65533, 65533, 3, 65534, 65533, 3, 65535, 65533, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, -1610612733, 65533, 65535, -1610612733, 65534, 65535, 536870915, 65535, 65535, 3 )
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"cells": PoolIntArray( 0, 0, 3, 65531, 0, 3, 65532, 0, 3, 65533, 0, 3, 65534, 0, 536870915, 65535, 0, -1610612733, 0, 1, 3, 65531, 1, 3, 65532, 1, 3, 65533, 1, 3, 65534, 1, 3, 65535, 1, 3, 0, 2, 3, 65531, 2, 3, 65532, 2, 3, 65533, 2, 3, 65534, 2, 3, 65535, 2, 3, 0, 65533, -1610612733, 65532, 65533, 3, 65533, 65533, 3, 65534, 65533, 3, 65535, 65533, 3, 0, 65534, 3, 65531, 65534, 3, 65532, 65534, 3, 65533, 65534, 3, 65534, 65534, 3, 65535, 65534, 3, 0, 65535, 3, 65531, 65535, 3, 65532, 65535, 3, 65533, 65535, 3, 65534, 65535, 3, 65535, 65535, 3 )
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}
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__meta__ = {
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"_editor_clip_": 0,
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@@ -741,6 +742,11 @@ shape = SubResource( 18 )
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[node name="Quit" parent="." instance=ExtResource( 45 )]
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[node name="AmbiantSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 46 )
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volume_db = -15.0
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autoplay = true
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[connection signal="pressed" from="Quit/TextureButton" to="." method="_on_TextureButton_pressed"]
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[editable path="ListObjects"]
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