Fix interaction menu
This commit is contained in:
+20
-16
@@ -1,38 +1,42 @@
|
||||
extends Node
|
||||
|
||||
export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
|
||||
export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
|
||||
export (PackedScene) var settings = load("res://scenes/UI/settings/Settings.tscn")
|
||||
export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
|
||||
|
||||
const max_diff = 0.08
|
||||
|
||||
var current_scene = null
|
||||
var value_old = Vector2(0, 0)
|
||||
onready var current_scene = "title"
|
||||
onready var scene_instance = $MarginContainer/HBoxContainer/MarginContainer/scene_instance
|
||||
|
||||
func _ready():
|
||||
_translation()
|
||||
_apply_scene("Title")
|
||||
|
||||
## PRIVATE
|
||||
func _translation():
|
||||
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
|
||||
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
|
||||
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
|
||||
|
||||
func _apply_scene(actual_scene):
|
||||
var node = "MarginContainer/HBoxContainer/MarginContainer/"
|
||||
|
||||
func _prepare_change_scene():
|
||||
if (current_scene != null):
|
||||
remove_child(current_scene)
|
||||
current_scene.call_deferred("free")
|
||||
for scene in ["Title", "Settings", "ChooseScene"]:
|
||||
get_node(node + scene).visible = true
|
||||
if actual_scene == scene:
|
||||
get_node(node + scene).visible = true
|
||||
else:
|
||||
get_node(node + scene).visible = false
|
||||
|
||||
# Load scene for select game
|
||||
func _on_ButtonPuzzle_pressed():
|
||||
_prepare_change_scene()
|
||||
current_scene = scenes.instance()
|
||||
add_child(current_scene)
|
||||
_apply_scene("ChooseScene")
|
||||
|
||||
# Load scene settings
|
||||
func _on_ButtonSetting_pressed():
|
||||
_prepare_change_scene()
|
||||
current_scene = settings.instance()
|
||||
add_child(current_scene)
|
||||
_apply_scene("Settings")
|
||||
|
||||
# Click to icon game
|
||||
func _on_TextureRect_pressed():
|
||||
_apply_scene("Title")
|
||||
|
||||
# Quit the game
|
||||
func _on_ButtonQuit_pressed():
|
||||
|
||||
Reference in New Issue
Block a user