Fix interaction menu
This commit is contained in:
+2
-2
@@ -28,7 +28,7 @@ func goto_scene(path):
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set_process(true)
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set_process(true)
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current_scene.queue_free()
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current_scene.queue_free()
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wait_frames = 1
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wait_frames = 1
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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Loading.get_node("VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func gyroscope_enabled():
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func gyroscope_enabled():
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if _gyroscope_enabled():
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if _gyroscope_enabled():
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@@ -106,7 +106,7 @@ func _gyroscope_enabled():
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func _update_progress():
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func _update_progress():
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print("[global#update_progress]")
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print("[global#update_progress]")
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Loading.visible = true
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Loading.visible = true
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_value(loader.get_stage())
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Loading.get_node("VBoxContainer/ProgressBar").set_value(loader.get_stage())
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func _set_new_scene():
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func _set_new_scene():
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print("[global#set_new_scene]")
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print("[global#set_new_scene]")
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+52
-51
@@ -7,52 +7,52 @@
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[ext_resource path="res://assets/ui/themes/button-summary-hover.jpg" type="Texture" id=5]
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[ext_resource path="res://assets/ui/themes/button-summary-hover.jpg" type="Texture" id=5]
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[ext_resource path="res://assets/fonts/kirsty/kirsty.tres" type="DynamicFont" id=7]
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[ext_resource path="res://assets/fonts/kirsty/kirsty.tres" type="DynamicFont" id=7]
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[sub_resource type="VisualShaderNodeVectorOp" id=12]
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[sub_resource type="VisualShaderNodeVectorOp" id=1]
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operator = 3
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operator = 3
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[sub_resource type="VisualShaderNodeInput" id=14]
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeVectorDecompose" id=15]
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output_port_for_preview = 1
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[sub_resource type="VisualShaderNodeVectorScalarMix" id=16]
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[sub_resource type="VisualShaderNodeColorConstant" id=17]
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constant = Color( 0.2, 0.155, 0.11, 1 )
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[sub_resource type="VisualShaderNodeColorOp" id=18]
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[sub_resource type="VisualShaderNodeVectorScalarMix" id=19]
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[sub_resource type="VisualShaderNodeScalarOp" id=20]
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default_input_values = [ 0, 0.0, 1, 0.2 ]
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operator = 2
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[sub_resource type="VisualShaderNodeScalarOp" id=21]
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default_input_values = [ 0, 0.0, 1, -1.0 ]
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operator = 2
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[sub_resource type="VisualShaderNodeInput" id=2]
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[sub_resource type="VisualShaderNodeInput" id=2]
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input_name = "screen_uv"
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeTexture" id=3]
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[sub_resource type="VisualShaderNodeVectorDecompose" id=3]
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output_port_for_preview = 1
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[sub_resource type="VisualShaderNodeVectorScalarMix" id=4]
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[sub_resource type="VisualShaderNodeColorConstant" id=5]
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constant = Color( 0.2, 0.155, 0.11, 1 )
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[sub_resource type="VisualShaderNodeColorOp" id=6]
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[sub_resource type="VisualShaderNodeVectorScalarMix" id=7]
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[sub_resource type="VisualShaderNodeScalarOp" id=8]
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default_input_values = [ 0, 0.0, 1, 0.2 ]
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operator = 2
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[sub_resource type="VisualShaderNodeScalarOp" id=9]
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default_input_values = [ 0, 0.0, 1, -1.0 ]
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operator = 2
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[sub_resource type="VisualShaderNodeInput" id=10]
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input_name = "screen_uv"
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[sub_resource type="VisualShaderNodeTexture" id=11]
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texture = ExtResource( 4 )
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texture = ExtResource( 4 )
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texture_type = 1
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texture_type = 1
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[sub_resource type="VisualShaderNodeVectorCompose" id=6]
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[sub_resource type="VisualShaderNodeVectorCompose" id=12]
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default_input_values = [ 0, 0.0, 1, 0.0, 2, 1.0 ]
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default_input_values = [ 0, 0.0, 1, 0.0, 2, 1.0 ]
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[sub_resource type="VisualShaderNodeScalarConstant" id=7]
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[sub_resource type="VisualShaderNodeScalarConstant" id=13]
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constant = 0.4
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constant = 0.4
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[sub_resource type="VisualShaderNodeVectorDecompose" id=8]
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[sub_resource type="VisualShaderNodeVectorDecompose" id=14]
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[sub_resource type="VisualShaderNodeScalarOp" id=9]
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[sub_resource type="VisualShaderNodeScalarOp" id=15]
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default_input_values = [ 0, 0.0, 1, 1.6 ]
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default_input_values = [ 0, 0.0, 1, 1.6 ]
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operator = 3
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operator = 3
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[sub_resource type="VisualShader" id=4]
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[sub_resource type="VisualShader" id=16]
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code = "shader_type canvas_item;
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code = "shader_type canvas_item;
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uniform sampler2D tex_frg_4 : hint_albedo;
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uniform sampler2D tex_frg_4 : hint_albedo;
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@@ -130,40 +130,40 @@ graph_offset = Vector2( -1049.92, -110.97 )
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mode = 1
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mode = 1
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flags/light_only = false
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flags/light_only = false
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nodes/fragment/0/position = Vector2( 2300, 540 )
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nodes/fragment/0/position = Vector2( 2300, 540 )
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nodes/fragment/3/node = SubResource( 2 )
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nodes/fragment/3/node = SubResource( 10 )
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nodes/fragment/3/position = Vector2( -2320, 660 )
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nodes/fragment/3/position = Vector2( -2320, 660 )
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nodes/fragment/4/node = SubResource( 3 )
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nodes/fragment/4/node = SubResource( 11 )
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nodes/fragment/4/position = Vector2( 60, 160 )
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nodes/fragment/4/position = Vector2( 60, 160 )
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nodes/fragment/5/node = SubResource( 6 )
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nodes/fragment/5/node = SubResource( 12 )
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nodes/fragment/5/position = Vector2( -580, 720 )
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nodes/fragment/5/position = Vector2( -580, 720 )
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nodes/fragment/6/node = SubResource( 7 )
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nodes/fragment/6/node = SubResource( 13 )
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nodes/fragment/6/position = Vector2( -2300, 800 )
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nodes/fragment/6/position = Vector2( -2300, 800 )
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nodes/fragment/7/node = SubResource( 8 )
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nodes/fragment/7/node = SubResource( 14 )
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nodes/fragment/7/position = Vector2( -1480, 700 )
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nodes/fragment/7/position = Vector2( -1480, 700 )
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nodes/fragment/8/node = SubResource( 9 )
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nodes/fragment/8/node = SubResource( 15 )
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nodes/fragment/8/position = Vector2( -960, 820 )
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nodes/fragment/8/position = Vector2( -960, 820 )
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nodes/fragment/11/node = SubResource( 12 )
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nodes/fragment/11/node = SubResource( 1 )
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nodes/fragment/11/position = Vector2( -1860, 700 )
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nodes/fragment/11/position = Vector2( -1860, 700 )
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nodes/fragment/14/node = SubResource( 14 )
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nodes/fragment/14/node = SubResource( 2 )
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nodes/fragment/14/position = Vector2( 140, 980 )
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nodes/fragment/14/position = Vector2( 140, 980 )
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nodes/fragment/15/node = SubResource( 15 )
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nodes/fragment/15/node = SubResource( 3 )
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nodes/fragment/15/position = Vector2( 580, 960 )
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nodes/fragment/15/position = Vector2( 580, 960 )
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nodes/fragment/17/node = SubResource( 16 )
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nodes/fragment/17/node = SubResource( 4 )
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nodes/fragment/17/position = Vector2( 1240, 560 )
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nodes/fragment/17/position = Vector2( 1240, 560 )
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nodes/fragment/18/node = SubResource( 17 )
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nodes/fragment/18/node = SubResource( 5 )
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nodes/fragment/18/position = Vector2( 520, 620 )
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nodes/fragment/18/position = Vector2( 520, 620 )
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nodes/fragment/19/node = SubResource( 18 )
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nodes/fragment/19/node = SubResource( 6 )
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nodes/fragment/19/position = Vector2( 840, 580 )
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nodes/fragment/19/position = Vector2( 840, 580 )
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nodes/fragment/20/node = SubResource( 19 )
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nodes/fragment/20/node = SubResource( 7 )
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nodes/fragment/20/position = Vector2( 1780, 660 )
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nodes/fragment/20/position = Vector2( 1780, 660 )
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nodes/fragment/22/node = SubResource( 20 )
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nodes/fragment/22/node = SubResource( 8 )
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nodes/fragment/22/position = Vector2( 1260, 780 )
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nodes/fragment/22/position = Vector2( 1260, 780 )
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nodes/fragment/23/node = SubResource( 21 )
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nodes/fragment/23/node = SubResource( 9 )
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nodes/fragment/23/position = Vector2( 1080, 1080 )
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nodes/fragment/23/position = Vector2( 1080, 1080 )
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nodes/fragment/connections = PoolIntArray( 8, 0, 5, 1, 7, 1, 8, 0, 7, 0, 5, 0, 5, 0, 4, 0, 3, 0, 11, 0, 6, 0, 11, 1, 11, 0, 7, 0, 14, 0, 15, 0, 4, 0, 17, 0, 15, 1, 17, 2, 4, 0, 19, 1, 18, 0, 19, 0, 19, 0, 17, 1, 4, 0, 22, 0, 20, 0, 0, 0, 15, 1, 23, 0, 22, 0, 20, 0, 15, 1, 20, 2, 17, 0, 20, 1 )
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nodes/fragment/connections = PoolIntArray( 8, 0, 5, 1, 7, 1, 8, 0, 7, 0, 5, 0, 5, 0, 4, 0, 3, 0, 11, 0, 6, 0, 11, 1, 11, 0, 7, 0, 14, 0, 15, 0, 4, 0, 17, 0, 15, 1, 17, 2, 4, 0, 19, 1, 18, 0, 19, 0, 19, 0, 17, 1, 4, 0, 22, 0, 20, 0, 0, 0, 15, 1, 23, 0, 22, 0, 20, 0, 15, 1, 20, 2, 17, 0, 20, 1 )
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[sub_resource type="ShaderMaterial" id=5]
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[sub_resource type="ShaderMaterial" id=17]
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shader = SubResource( 4 )
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shader = SubResource( 16 )
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[node name="Summary" type="HBoxContainer"]
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[node name="Summary" type="HBoxContainer"]
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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@@ -174,7 +174,7 @@ __meta__ = {
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}
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}
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[node name="PanelWood" type="Panel" parent="."]
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[node name="PanelWood" type="Panel" parent="."]
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material = SubResource( 5 )
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material = SubResource( 17 )
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margin_right = 350.0
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margin_right = 350.0
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margin_bottom = 900.0
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margin_bottom = 900.0
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rect_min_size = Vector2( 350, 0 )
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rect_min_size = Vector2( 350, 0 )
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@@ -197,16 +197,15 @@ margin_bottom = 237.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_vertical = 3
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[node name="TextureRect" type="TextureRect" parent="PanelWood/VBoxContainer/CenterContainer"]
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[node name="TextureRect" type="TextureButton" parent="PanelWood/VBoxContainer/CenterContainer"]
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margin_left = 111.0
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margin_left = 111.0
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margin_top = 54.0
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margin_top = 54.0
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margin_right = 239.0
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margin_right = 239.0
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margin_bottom = 182.0
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margin_bottom = 182.0
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size_flags_horizontal = 4
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size_flags_horizontal = 4
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size_flags_vertical = 4
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size_flags_vertical = 4
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texture = ExtResource( 3 )
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texture_normal = ExtResource( 3 )
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stretch_mode = 3
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stretch_mode = 3
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flip_h = true
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[node name="ButtonPuzzle" type="TextureButton" parent="PanelWood/VBoxContainer"]
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[node name="ButtonPuzzle" type="TextureButton" parent="PanelWood/VBoxContainer"]
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margin_top = 267.0
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margin_top = 267.0
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@@ -216,6 +215,7 @@ size_flags_horizontal = 0
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size_flags_vertical = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 1 )
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texture_normal = ExtResource( 1 )
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texture_hover = ExtResource( 5 )
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texture_hover = ExtResource( 5 )
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texture_focused = ExtResource( 5 )
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__meta__ = {
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__meta__ = {
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"_editor_description_": ""
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"_editor_description_": ""
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}
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}
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@@ -243,6 +243,7 @@ size_flags_horizontal = 0
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size_flags_vertical = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 1 )
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texture_normal = ExtResource( 1 )
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texture_hover = ExtResource( 5 )
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texture_hover = ExtResource( 5 )
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texture_focused = ExtResource( 5 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@@ -56,9 +56,9 @@ func _get_resource(index, table, datas):
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return datas[index].get_data()
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return datas[index].get_data()
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func _apply_scene(name, thumb, resource):
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func _apply_scene(name, thumb, resource):
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$games/Container/HBoxContainer.add_child(_configure_vbox())
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$Container/HBoxContainer.add_child(_configure_vbox())
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_configure_button(thumb, resource, name)
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_configure_button(thumb, resource, name)
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$games/Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
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$Container/HBoxContainer/VBoxContainer.add_child(_configure_label(name))
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func _configure_vbox():
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func _configure_vbox():
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var vbox = VBoxContainer.new()
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var vbox = VBoxContainer.new()
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@@ -74,7 +74,7 @@ func _configure_label(name):
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func _configure_button(thumb, _resource, name):
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func _configure_button(thumb, _resource, name):
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var thumbnail = TextureButton.new()
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var thumbnail = TextureButton.new()
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$games/Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
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$Container/HBoxContainer/VBoxContainer.add_child(thumbnail)
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thumbnail.set_normal_texture(load(thumb))
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thumbnail.set_normal_texture(load(thumb))
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thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")
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thumbnail.connect("pressed", self, "_on_"+name.to_lower()+"_pressed")
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@@ -12,6 +12,7 @@ __meta__ = {
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}
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}
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[node name="GridContainer" type="GridContainer" parent="."]
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[node name="GridContainer" type="GridContainer" parent="."]
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visible = false
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margin_left = 645.0
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margin_left = 645.0
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margin_top = 298.0
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margin_top = 298.0
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margin_right = 795.0
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margin_right = 795.0
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@@ -48,8 +49,9 @@ margin_right = 720.0
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margin_bottom = 450.0
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margin_bottom = 450.0
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[node name="HBoxContainer" type="VBoxContainer" parent="Container"]
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[node name="HBoxContainer" type="VBoxContainer" parent="Container"]
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margin_right = 824.0
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__meta__ = {
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margin_bottom = 300.0
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
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[connection signal="pressed" from="GridContainer/WarCraft" to="." method="_on_WarCraft_pressed"]
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[connection signal="pressed" from="GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]
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[connection signal="pressed" from="GridContainer/Lightmap" to="." method="_on_Lightmap_pressed"]
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@@ -20,8 +20,8 @@ func _apply_settings():
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var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
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var lang = _get_settings_data("langue", Global.table_settings, Global.data_settings)
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var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
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var gyro = _get_settings_data("gyroscope", Global.table_settings, Global.data_settings)
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$CenterContainer/VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
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#$CenterContainer/VBoxContainer/Langue/HBoxContainer/data.set_text(lang)
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$CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
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#$CenterContainer/VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(int(gyro) as bool)
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func _get_settings_data(name, table, datas):
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func _get_settings_data(name, table, datas):
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for index in range(0, Global.table_settings.get_props_count()):
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for index in range(0, Global.table_settings.get_props_count()):
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+20
-16
@@ -1,38 +1,42 @@
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extends Node
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extends Node
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export (PackedScene) var settings = load("res://scenes/UI/Settings.tscn")
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export (PackedScene) var settings = load("res://scenes/UI/settings/Settings.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/ChooseScene.tscn")
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export (PackedScene) var scenes = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
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const max_diff = 0.08
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onready var current_scene = "title"
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onready var scene_instance = $MarginContainer/HBoxContainer/MarginContainer/scene_instance
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var current_scene = null
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var value_old = Vector2(0, 0)
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func _ready():
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func _ready():
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_translation()
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_translation()
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_apply_scene("Title")
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## PRIVATE
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## PRIVATE
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func _translation():
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func _translation():
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
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$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
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func _apply_scene(actual_scene):
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var node = "MarginContainer/HBoxContainer/MarginContainer/"
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func _prepare_change_scene():
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for scene in ["Title", "Settings", "ChooseScene"]:
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if (current_scene != null):
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get_node(node + scene).visible = true
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remove_child(current_scene)
|
if actual_scene == scene:
|
||||||
current_scene.call_deferred("free")
|
get_node(node + scene).visible = true
|
||||||
|
else:
|
||||||
|
get_node(node + scene).visible = false
|
||||||
|
|
||||||
# Load scene for select game
|
# Load scene for select game
|
||||||
func _on_ButtonPuzzle_pressed():
|
func _on_ButtonPuzzle_pressed():
|
||||||
_prepare_change_scene()
|
_apply_scene("ChooseScene")
|
||||||
current_scene = scenes.instance()
|
|
||||||
add_child(current_scene)
|
|
||||||
|
|
||||||
# Load scene settings
|
# Load scene settings
|
||||||
func _on_ButtonSetting_pressed():
|
func _on_ButtonSetting_pressed():
|
||||||
_prepare_change_scene()
|
_apply_scene("Settings")
|
||||||
current_scene = settings.instance()
|
|
||||||
add_child(current_scene)
|
# Click to icon game
|
||||||
|
func _on_TextureRect_pressed():
|
||||||
|
_apply_scene("Title")
|
||||||
|
|
||||||
# Quit the game
|
# Quit the game
|
||||||
func _on_ButtonQuit_pressed():
|
func _on_ButtonQuit_pressed():
|
||||||
|
|||||||
+20
-3
@@ -1,7 +1,9 @@
|
|||||||
[gd_scene load_steps=10 format=2]
|
[gd_scene load_steps=12 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://scenes/main.gd" type="Script" id=1]
|
[ext_resource path="res://scenes/main.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://scenes/UI/title/UI_title.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://scenes/UI/title/UI_title.tscn" type="PackedScene" id=2]
|
||||||
|
[ext_resource path="res://scenes/UI/choose_scenes/ChooseScene.tscn" type="PackedScene" id=3]
|
||||||
|
[ext_resource path="res://scenes/UI/settings/Settings.tscn" type="PackedScene" id=4]
|
||||||
[ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture" id=6]
|
[ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture" id=6]
|
||||||
[ext_resource path="res://scenes/UI/UI_summary.tscn" type="PackedScene" id=8]
|
[ext_resource path="res://scenes/UI/UI_summary.tscn" type="PackedScene" id=8]
|
||||||
|
|
||||||
@@ -90,19 +92,34 @@ margin_bottom = 900.0
|
|||||||
size_flags_horizontal = 0
|
size_flags_horizontal = 0
|
||||||
size_flags_vertical = 3
|
size_flags_vertical = 3
|
||||||
|
|
||||||
[node name="CenterContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer"]
|
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer"]
|
||||||
margin_left = 450.0
|
margin_left = 450.0
|
||||||
margin_right = 1440.0
|
margin_right = 1440.0
|
||||||
margin_bottom = 900.0
|
margin_bottom = 900.0
|
||||||
size_flags_horizontal = 7
|
size_flags_horizontal = 7
|
||||||
size_flags_vertical = 3
|
size_flags_vertical = 3
|
||||||
|
|
||||||
[node name="scene_instance" parent="MarginContainer/HBoxContainer/CenterContainer" instance=ExtResource( 2 )]
|
[node name="Title" parent="MarginContainer/HBoxContainer/MarginContainer" instance=ExtResource( 2 )]
|
||||||
anchor_right = 0.0
|
anchor_right = 0.0
|
||||||
anchor_bottom = 0.0
|
anchor_bottom = 0.0
|
||||||
margin_right = 990.0
|
margin_right = 990.0
|
||||||
margin_bottom = 900.0
|
margin_bottom = 900.0
|
||||||
|
|
||||||
|
[node name="Settings" parent="MarginContainer/HBoxContainer/MarginContainer" instance=ExtResource( 4 )]
|
||||||
|
visible = false
|
||||||
|
anchor_right = 0.0
|
||||||
|
anchor_bottom = 0.0
|
||||||
|
margin_right = 990.0
|
||||||
|
margin_bottom = 900.0
|
||||||
|
|
||||||
|
[node name="ChooseScene" parent="MarginContainer/HBoxContainer/MarginContainer" instance=ExtResource( 3 )]
|
||||||
|
visible = false
|
||||||
|
anchor_right = 0.0
|
||||||
|
anchor_bottom = 0.0
|
||||||
|
margin_right = 990.0
|
||||||
|
margin_bottom = 900.0
|
||||||
|
|
||||||
|
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect" to="." method="_on_TextureRect_pressed"]
|
||||||
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle" to="." method="_on_ButtonPuzzle_pressed"]
|
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle" to="." method="_on_ButtonPuzzle_pressed"]
|
||||||
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting" to="." method="_on_ButtonSetting_pressed"]
|
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting" to="." method="_on_ButtonSetting_pressed"]
|
||||||
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit" to="." method="_on_ButtonQuit_pressed"]
|
[connection signal="pressed" from="MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit" to="." method="_on_ButtonQuit_pressed"]
|
||||||
|
|||||||
Reference in New Issue
Block a user